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o3de/Gems/PhysX/Code/Source/System/PhysXAllocator.h

42 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
* a third party where indicated.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <PxPhysicsAPI.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/RTTI/TypeInfo.h>
namespace PhysX
{
//! System allocator to be used for all PhysX gem persistent allocations.
class PhysXAllocator
: public AZ::SystemAllocator
{
friend class AZ::AllocatorInstance<PhysXAllocator>;
public:
AZ_TYPE_INFO(PhysXAllocator, "{C07BA28C-F6AF-4AFA-A45C-6747476DE07F}");
const char* GetName() const override { return "PhysX System Allocator"; }
const char* GetDescription() const override { return "PhysX general memory allocator"; }
};
//! Implementation of the PhysX memory allocation callback interface using Open 3D Engine allocator.
class PxAzAllocatorCallback
: public physx::PxAllocatorCallback
{
void* allocate(size_t size, const char* typeName, const char* filename, int line) override;
void deallocate(void* ptr) override;
};
}