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42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
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* a third party where indicated.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <PxPhysicsAPI.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/RTTI/TypeInfo.h>
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namespace PhysX
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{
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//! System allocator to be used for all PhysX gem persistent allocations.
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class PhysXAllocator
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: public AZ::SystemAllocator
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{
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friend class AZ::AllocatorInstance<PhysXAllocator>;
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public:
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AZ_TYPE_INFO(PhysXAllocator, "{C07BA28C-F6AF-4AFA-A45C-6747476DE07F}");
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const char* GetName() const override { return "PhysX System Allocator"; }
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const char* GetDescription() const override { return "PhysX general memory allocator"; }
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};
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//! Implementation of the PhysX memory allocation callback interface using Open 3D Engine allocator.
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class PxAzAllocatorCallback
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: public physx::PxAllocatorCallback
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{
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void* allocate(size_t size, const char* typeName, const char* filename, int line) override;
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void deallocate(void* ptr) override;
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};
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}
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