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o3de/Gems/LyShine/Code/Source/Script/UiElementLuaBus.h

56 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <LyShine/Bus/UiElementBus.h>
#include <AzCore/Component/Component.h>
//! \brief Mirrors the UiElementBus for use in Lua.
class UiElementLuaInterface
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiElementLuaInterface() {}
virtual bool IsEnabled() = 0;
virtual void SetIsEnabled(bool isEnabled) = 0;
};
typedef AZ::EBus<UiElementLuaInterface> UiElementLuaBus;
//! \brief This component serves as the bridge between UiElementBus and UiElementLuaBus
class UiElementLuaProxy
: public UiElementLuaBus::Handler
{
public: // member functions
// UiElementLuaInterface
bool IsEnabled() override;
void SetIsEnabled(bool isEnabled) override;
// ~UiElementLuaInterface
//! \brief Adds this object as a handler for UiElementLuaBus
void BusConnect(AZ::EntityId entityId);
public: // static member functions
static void Reflect(AZ::ReflectContext* context);
private: // data
AZ::EntityId m_targetEntity;
};