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42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "LyShine_precompiled.h"
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#include "UiAnimSerialize.h"
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#include <LyShine/UiBase.h>
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#include "CompoundSplineTrack.h"
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#include "BoolTrack.h"
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#include "UiAnimationSystem.h"
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#include "AnimSplineTrack.h"
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#include "AnimSequence.h"
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#include "AzEntityNode.h"
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#include "EventNode.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// NAMESPACE FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace UiAnimSerialize
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{
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void ReflectUiAnimTypes(AZ::SerializeContext* context)
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{
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TUiAnimSplineTrack<Vec2>::Reflect(context);
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UiCompoundSplineTrack::Reflect(context);
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UiBoolTrack::Reflect(context);
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CUiAnimSequence::Reflect(context);
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CUiAnimNode::Reflect(context);
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CUiAnimAzEntityNode::Reflect(context);
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CUiAnimEventNode::Reflect(context);
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CUiTrackEventTrack::Reflect(context);
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}
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}
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