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o3de/Gems/LyShine/Code/Source/Animation/UiAnimSerialize.cpp

42 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "LyShine_precompiled.h"
#include "UiAnimSerialize.h"
#include <LyShine/UiBase.h>
#include "CompoundSplineTrack.h"
#include "BoolTrack.h"
#include "UiAnimationSystem.h"
#include "AnimSplineTrack.h"
#include "AnimSequence.h"
#include "AzEntityNode.h"
#include "EventNode.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// NAMESPACE FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace UiAnimSerialize
{
void ReflectUiAnimTypes(AZ::SerializeContext* context)
{
TUiAnimSplineTrack<Vec2>::Reflect(context);
UiCompoundSplineTrack::Reflect(context);
UiBoolTrack::Reflect(context);
CUiAnimSequence::Reflect(context);
CUiAnimNode::Reflect(context);
CUiAnimAzEntityNode::Reflect(context);
CUiAnimEventNode::Reflect(context);
CUiTrackEventTrack::Reflect(context);
}
}