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o3de/Gems/LmbrCentral/Code/Source/Geometry/GeometrySystemComponent.h

54 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <LmbrCentral/Geometry/GeometrySystemComponentBus.h>
namespace LmbrCentral
{
/**
* System component for generating geometry.
*/
class GeometrySystemComponent
: public AZ::Component
, public CapsuleGeometrySystemRequestBus::Handler
{
public:
AZ_COMPONENT(GeometrySystemComponent, "{53D0A293-63C8-420A-8FEE-B6BFBB804D7A}");
static void Reflect(AZ::ReflectContext* context);
GeometrySystemComponent() = default;
protected:
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("GeometryService", 0x5676f10b));
}
// AZ::Component
void Activate() override;
void Deactivate() override;
// CapsuleGeometrySystemRequests
void GenerateCapsuleMesh(
float radius,
float height,
AZ::u32 sides,
AZ::u32 capSegments,
AZStd::vector<AZ::Vector3>& vertexBufferOut,
AZStd::vector<AZ::u32>& indexBufferOut,
AZStd::vector<AZ::Vector3>& lineBufferOut) override;
};
}