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100 lines
4.0 KiB
C++
100 lines
4.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "Gestures_precompiled.h"
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#include "InputChannelGestureRotate.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Gestures
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{
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using namespace AzFramework;
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////////////////////////////////////////////////////////////////////////////////////////////////
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void InputChannelGestureRotate::TypeAndConfig::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<TypeAndConfig, Type, Config>()
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->Version(0)
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;
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<TypeAndConfig>("Rotate", "Gesture recognizer for rotations.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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RecognizerRotate::Config::Reflect(context);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputChannelGesture* InputChannelGestureRotate::TypeAndConfig::CreateInputChannel(
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const AzFramework::InputChannelId& channelId,
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const AzFramework::InputDevice& inputDevice)
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{
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return aznew InputChannelGestureRotate(channelId, inputDevice, *this);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputChannelGestureRotate::InputChannelGestureRotate(const InputChannelId& inputChannelId,
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const InputDevice& inputDevice,
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const Config& config)
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: InputChannelGesture(inputChannelId, inputDevice)
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, RecognizerRotate(config)
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{
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RecognizerRotate::Enable();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputChannelGestureRotate::~InputChannelGestureRotate()
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{
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RecognizerRotate::Disable();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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float InputChannelGestureRotate::GetValue() const
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{
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return InputChannel::IsActive() ? GetSignedRotationInDegrees() : 0.0f;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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const InputChannel::CustomData* InputChannelGestureRotate::GetCustomData() const
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{
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return this;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void InputChannelGestureRotate::OnContinuousGestureInitiated()
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{
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UpdateNormalizedPositionAndDeltaFromScreenPosition(GetCurrentMidpoint());
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InputChannel::UpdateState(true);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void InputChannelGestureRotate::OnContinuousGestureUpdated()
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{
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UpdateNormalizedPositionAndDeltaFromScreenPosition(GetCurrentMidpoint());
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InputChannel::UpdateState(true);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void InputChannelGestureRotate::OnContinuousGestureEnded()
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{
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UpdateNormalizedPositionAndDeltaFromScreenPosition(GetCurrentMidpoint());
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InputChannel::UpdateState(false);
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}
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} // namespace Gestures
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