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o3de/Gems/Gestures/Code/Source/InputChannelGesture.cpp

28 lines
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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "Gestures_precompiled.h"
#include <InputChannelGesture.h>
#include <AzCore/Serialization/SerializeContext.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Gestures
{
void InputChannelGesture::Type::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<InputChannelGesture::Type>();
}
}
} // namespace Gestures