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141 lines
7.3 KiB
C++
141 lines
7.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "Gestures_precompiled.h"
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#include "GesturesSystemComponent.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Gestures
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{
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("GestureInputService"));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("GestureInputService"));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("InputSystemService", 0x5438d51a));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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AZ_UNUSED(dependent);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<GesturesSystemComponent, AZ::Component>()
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->Version(0)
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->Field("DoublePressConfig", &GesturesSystemComponent::m_doublePressConfig)
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->Field("DragConfig", &GesturesSystemComponent::m_dragConfig)
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->Field("HoldConfig", &GesturesSystemComponent::m_holdConfig)
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->Field("PinchConfig", &GesturesSystemComponent::m_pinchConfig)
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->Field("RotateConfig", &GesturesSystemComponent::m_rotateConfig)
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->Field("SwipeConfig", &GesturesSystemComponent::m_swipeConfig)
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->Field("CustomGestureConfigsByName", &GesturesSystemComponent::m_customGestureConfigsByName)
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;
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<GesturesSystemComponent>("Gestures", "Interprets raw mouse/touch input in order to detect common gestures like drag, hold, swipe, etc.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System"))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &GesturesSystemComponent::m_doublePressConfig,
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"Double Press", "The config used to create the default double press gesture input channel.")
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->DataElement(0, &GesturesSystemComponent::m_dragConfig,
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"Drag", "The config used to create the default drag gesture input channel.")
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->DataElement(0, &GesturesSystemComponent::m_holdConfig,
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"Hold", "The config used to create the default hold gesture input channel.")
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->DataElement(0, &GesturesSystemComponent::m_pinchConfig,
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"Pinch", "The config used to create the default pinch gesture input channel.")
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->DataElement(0, &GesturesSystemComponent::m_rotateConfig,
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"Rotate", "The config used to create the default rotate gesture input channel.")
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->DataElement(0, &GesturesSystemComponent::m_swipeConfig,
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"Swipe", "The config used to create the default swipe gesture input channel.")
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->DataElement(0, &GesturesSystemComponent::m_customGestureConfigsByName,
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"Custom Gestures", "Custom gesture name/config pairs that will be used to create additional gesture input channels, in addition to the default gestures that are provided 'out of the box'.")
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;
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}
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}
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InputDeviceGestures::Reflect(context);
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InputChannelGesture::Type::Reflect(context);
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InputChannelGestureClickOrTap::TypeAndConfig::Reflect(context);
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InputChannelGestureDrag::TypeAndConfig::Reflect(context);
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InputChannelGestureHold::TypeAndConfig::Reflect(context);
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InputChannelGesturePinch::TypeAndConfig::Reflect(context);
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InputChannelGestureRotate::TypeAndConfig::Reflect(context);
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InputChannelGestureSwipe::TypeAndConfig::Reflect(context);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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GesturesSystemComponent::GesturesSystemComponent()
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{
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m_doublePressConfig.minClicksOrTaps = 2;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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GesturesSystemComponent::~GesturesSystemComponent()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::Init()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::Activate()
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{
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// Insert all default gesture configs into a map
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InputDeviceGestures::ConfigsByNameMap configsByName;
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configsByName[InputDeviceGestures::Gesture::DoublePress.GetName()] = &m_doublePressConfig;
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configsByName[InputDeviceGestures::Gesture::Drag.GetName()] = &m_dragConfig;
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configsByName[InputDeviceGestures::Gesture::Hold.GetName()] = &m_holdConfig;
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configsByName[InputDeviceGestures::Gesture::Pinch.GetName()] = &m_pinchConfig;
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configsByName[InputDeviceGestures::Gesture::Rotate.GetName()] = &m_rotateConfig;
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configsByName[InputDeviceGestures::Gesture::Swipe.GetName()] = &m_swipeConfig;
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// Now insert any custom name/config pairs. If any of the names are the same as one of the
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// existing default gesture input channel ids, it will not be added to avoid any conflicts.
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configsByName.insert(m_customGestureConfigsByName.begin(), m_customGestureConfigsByName.end());
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// Create the gesture input device using the map of gesture input channels name/config pairs
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m_gesturesDevice.reset(aznew InputDeviceGestures(configsByName));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::Deactivate()
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{
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// Destroy the gesture input device
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m_gesturesDevice.reset(nullptr);
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}
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} // namespace Gestures
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