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o3de/Code/Tools/Standalone
lumberyard-employee-dm 4a1d713227
Fix recursive attempts to open the log file in the GameLauncher (#1114)
* Fix recursive attempts to open the log file in the GameLauncher

The AzFramework Application has been updated to default the @user@ and
@log@ aliases to the <engine-root>/user and <engine-root>/user/log
folder respectively if a project isn't set.

Fixed the SystemFile class to support negative offsets if Seek() as per
standard seek function such as fseek

Updated the CrySystem CLog class to use SystemFile instead of FileIOBase
to avoid any asserts that would cause CLog::OpenFile to be recursively
called infinitely

* Removing unused Force Closed variable

* AZ::IO::SystemFile build fixes for Unix platforms. Added a copy constructor for LUAEditorContextInterface.h to fix the LuaEditor build

* Adding missing includes to the WindowsAPI and Android SystemFile headers
5 years ago
..
Platform Integrating latest 47acbe8 5 years ago
Source Fix recursive attempts to open the log file in the GameLauncher (#1114) 5 years ago
CMakeLists.txt Integrating latest 47acbe8 5 years ago
StandaloneTools_precompiled.cpp Integrating latest 47acbe8 5 years ago
StandaloneTools_precompiled.h Integrating latest 47acbe8 5 years ago
lua_ide_files.cmake Move ThumbnailerNullComponent into AzToolsFramework so that it can be used by other tools that need it. 5 years ago
profiler_files.cmake Integrating latest 47acbe8 5 years ago
standalone_tools_files.cmake Integrating latest 47acbe8 5 years ago
targetver.h Integrating latest 47acbe8 5 years ago