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o3de/Code/Sandbox/Plugins/EditorCommon/UiEditorDLLBus.h

46 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <LyShine/UiBase.h>
class UndoStack;
////////////////////////////////////////////////////////////////////////////////////////////////////
//! Interface class that the UI Editor needs to implement
class UiEditorDLLInterface
: public AZ::EBusTraits
{
public: // member functions
virtual ~UiEditorDLLInterface(){}
//! Get the selected elements in the UiEditor
virtual LyShine::EntityArray GetSelectedElements() = 0;
//! Get the id of the active Canvas the UiEditor
virtual AZ::EntityId GetActiveCanvasId() = 0;
//! Get the active undo stack for the UI Editor
virtual UndoStack* GetActiveUndoStack() = 0;
//! Soft-switch to the given file. Note that this should prompt for unsaved changes, etc.
virtual void OpenSourceCanvasFile(QString absolutePathToFile) = 0;
public: // static member functions
static const char* GetUniqueName() { return "UiEditorDLLInterface"; }
};
typedef AZ::EBus<UiEditorDLLInterface> UiEditorDLLBus;