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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <LyShine/UiBase.h>
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class UndoStack;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! Interface class that the UI Editor needs to implement
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class UiEditorDLLInterface
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: public AZ::EBusTraits
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{
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public: // member functions
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virtual ~UiEditorDLLInterface(){}
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//! Get the selected elements in the UiEditor
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virtual LyShine::EntityArray GetSelectedElements() = 0;
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//! Get the id of the active Canvas the UiEditor
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virtual AZ::EntityId GetActiveCanvasId() = 0;
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//! Get the active undo stack for the UI Editor
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virtual UndoStack* GetActiveUndoStack() = 0;
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//! Soft-switch to the given file. Note that this should prompt for unsaved changes, etc.
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virtual void OpenSourceCanvasFile(QString absolutePathToFile) = 0;
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public: // static member functions
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static const char* GetUniqueName() { return "UiEditorDLLInterface"; }
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};
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typedef AZ::EBus<UiEditorDLLInterface> UiEditorDLLBus;
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