Files
o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Bloom/BloomComponent.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

40 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzFramework/Components/ComponentAdapter.h>
#include <AtomLyIntegration/CommonFeatures/PostProcess/Bloom/BloomComponentConfig.h>
#include <Atom/Feature/PostProcess/Bloom/BloomConstants.h>
#include <PostProcess/Bloom/BloomComponentController.h>
namespace AZ
{
namespace Render
{
namespace Bloom
{
static constexpr const char* const BloomComponentTypeId = "{0D38705D-525D-4BA7-A805-26E3E9093F54}";
}
class BloomComponent final
: public AzFramework::Components::ComponentAdapter<BloomComponentController, BloomComponentConfig>
{
public:
using BaseClass = AzFramework::Components::ComponentAdapter<BloomComponentController, BloomComponentConfig>;
AZ_COMPONENT(AZ::Render::BloomComponent, Bloom::BloomComponentTypeId, BaseClass);
BloomComponent() = default;
BloomComponent(const BloomComponentConfig& config);
static void Reflect(AZ::ReflectContext* context);
};
} // namespace Render
} // namespace AZ