Files
o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshSystemComponent.h
T
Guthrie Adams ab5547fdf7 • Created interface for preview rendering content
• moved all thumbnail classes and registration back to the common feature editor component
• added lighting preset thumbnail as a quick test

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
2021-10-08 02:46:00 -05:00

36 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
namespace AZ
{
namespace Render
{
//! System component that sets up necessary logic related to EditorMeshComponent.
class EditorMeshSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(EditorMeshSystemComponent, "{4D332E3D-C4FC-410B-A915-8E234CBDD4EC}");
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
protected:
// AZ::Component interface overrides...
void Activate() override;
void Deactivate() override;
};
} // namespace Render
} // namespace AZ