14d2e38b90
Here we inttroduce a new struct ModelMaterialSlot which formalizes the concept of material slot, with an ID, display name, and default material assignment. The ID still comes from the MaterialUid like before. The display name is built-in, rather than being parsed out from the asset file name. And the default material assignment can be any material asset, it doesn't have to come from the FBX (or other scene file). This commit is just the preliminary set of changes. Cursory testing shows that it works pretty well but more testing is needed (and likely some fixes) before merging. Here is what's left to do... Add serialization version converters to preserve prior prefab data. See if we can get rid of GetLabelByAssetId function only rely on the display name inside ModelMaterialSlot. I'm not sure if the condition for enabling the "Edit Material Instance..." context menu item is correct. Test actors Lots more testing in general Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
85 lines
3.8 KiB
C++
85 lines
3.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentConfig.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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namespace AZ
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{
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namespace Render
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{
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using DeprecatedMaterialAssignmentId = AZStd::pair<MaterialAssignmentLodIndex, AZ::Data::AssetId>;
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using DeprecatedMaterialAssignmentMap = AZStd::unordered_map<DeprecatedMaterialAssignmentId, MaterialAssignment>;
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// Update serialized data to the new format and data types
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bool MaterialComponentConfigVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
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{
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if (classElement.GetVersion() < 3)
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{
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constexpr AZ::u32 materialDataCrc = AZ_CRC("Materials", 0x9b1716b5);
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// MaterialAssignmentId was changed from an AZStd::pair to an explicit structure
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// Any previously stored data needs to be converted to preserve existing levels and slices
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DeprecatedMaterialAssignmentMap oldMaterials;
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if (!classElement.GetChildData(materialDataCrc, oldMaterials))
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{
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AZ_Error("AZ::Render::MaterialComponentConfigVersionConverter", false, "Failed to get Materials element");
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return false;
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}
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if (!classElement.RemoveElementByName(materialDataCrc))
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{
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AZ_Error("AZ::Render::MaterialComponentConfigVersionConverter", false, "Failed to remove Materials element");
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return false;
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}
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// Transform the old map to the new format
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MaterialAssignmentMap newMaterials;
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for (const auto& oldPair : oldMaterials)
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{
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const DeprecatedMaterialAssignmentId& oldId = oldPair.first;
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const MaterialAssignmentId newId(oldId.first, oldId.second.m_subId);
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newMaterials[newId] = oldPair.second;
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}
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classElement.AddElementWithData(context, "materials", newMaterials);
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}
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return true;
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}
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void MaterialComponentConfig::Reflect(ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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// The types being replaced must be reflected to deserialize old data
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serializeContext->RegisterGenericType<DeprecatedMaterialAssignmentId>();
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serializeContext->RegisterGenericType<DeprecatedMaterialAssignmentMap>();
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serializeContext->Class<MaterialComponentConfig, ComponentConfig>()
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->Version(3, MaterialComponentConfigVersionConverter)
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->Field("materials", &MaterialComponentConfig::m_materials)
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;
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}
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<MaterialComponentConfig>("MaterialComponentConfig")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Category, "render")
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Constructor()
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->Constructor<const MaterialComponentConfig&>()
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->Property("materials", BehaviorValueProperty(&MaterialComponentConfig::m_materials))
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;
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}
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}
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} // namespace Render
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} // namespace AZ
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