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92 lines
4.2 KiB
C++
92 lines
4.2 KiB
C++
#pragma once
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#if !defined(Q_MOC_RUN)
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#include <AzCore/Math/Crc.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <SceneAPI/SceneUI/RowWidgets/NodeListSelectionWidget.h>
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#endif
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class QWidget;
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/*
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=============================================================
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= Handler Documentation =
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=============================================================
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Handler Name: "NodeListSelection"
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Available Attributes:
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o "DisabledOption" - Option presented to the user as the first option which will generally be interpreted
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as the default or disabled option. For instance, "Disable Vertex Coloring" as the
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default for selecting available vertex coloring options.
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o "ClassTypeIdFilter" - The UUID of the graph object class type to be listed. If not set all available graph
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objects will be listed.
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o "RequiresExactTypeId" - When 'ClassTypeIdFilter' is set setting this to true will cause only instances of
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the exact class to be listed, otherwise any class derived from the given UUID will be used.
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o "UseShortNames" - Whether or not to display the full scene graph path or only the short name.
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o "ExcludeEndPoints" - Whether or not graph nodes marked as end-points should be considered for displaying.
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o "DefaultToDisabled" - Whether or not the default option is the disabled option or the first entry if the value
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hasn't not been set or has become invalid. This requires 'DisabledOption' to be set,
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otherwise the first entry will be choosen.
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*/
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace UI
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{
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class NodeListSelectionHandler
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: public QObject, public AzToolsFramework::PropertyHandler<AZStd::string, NodeListSelectionWidget>
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR_DECL
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QWidget* CreateGUI(QWidget* parent) override;
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u32 GetHandlerName() const override;
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bool AutoDelete() const override;
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void ConsumeAttribute(NodeListSelectionWidget* widget, u32 attrib,
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AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, NodeListSelectionWidget* GUI, property_t& instance,
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AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, NodeListSelectionWidget* GUI, const property_t& instance,
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AzToolsFramework::InstanceDataNode* node) override;
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static void Register();
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static void Unregister();
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protected:
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virtual void ConsumeDisabledOptionAttribute(NodeListSelectionWidget* widget,
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AzToolsFramework::PropertyAttributeReader* attrValue);
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virtual void ConsumeClassTypeIdAttribute(NodeListSelectionWidget* widget,
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AzToolsFramework::PropertyAttributeReader* attrValue);
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virtual void ConsumeRequiredExactTypeIdAttribute(NodeListSelectionWidget* widget,
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AzToolsFramework::PropertyAttributeReader* attrValue);
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virtual void ConsumeUseShortNameAttribute(NodeListSelectionWidget* widget,
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AzToolsFramework::PropertyAttributeReader* attrValue);
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virtual void ConsumeExcludeEndPointsAttribute(NodeListSelectionWidget* widget,
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AzToolsFramework::PropertyAttributeReader* attrValue);
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virtual void ConsumeDefaultToDisabledAttribute(NodeListSelectionWidget* widget,
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AzToolsFramework::PropertyAttributeReader* attrValue);
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private:
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static NodeListSelectionHandler* s_instance;
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};
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} // UI
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} // SceneAPI
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} // AZ
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