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74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Source/ReplicationWindows/NullReplicationWindow.h>
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#include <Source/AutoGen/Multiplayer.AutoPackets.h>
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namespace Multiplayer
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{
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NullReplicationWindow::NullReplicationWindow(AzNetworking::IConnection* connection)
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: m_connection(connection)
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{
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;
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}
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bool NullReplicationWindow::ReplicationSetUpdateReady()
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{
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return true;
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}
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const ReplicationSet& NullReplicationWindow::GetReplicationSet() const
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{
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return m_emptySet;
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}
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uint32_t NullReplicationWindow::GetMaxProxyEntityReplicatorSendCount() const
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{
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return 0;
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}
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bool NullReplicationWindow::IsInWindow([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle, NetEntityRole& outNetworkRole) const
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{
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outNetworkRole = NetEntityRole::InvalidRole;
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return false;
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}
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void NullReplicationWindow::UpdateWindow()
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{
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;
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}
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AzNetworking::PacketId NullReplicationWindow::SendEntityUpdateMessages(NetworkEntityUpdateVector& entityUpdateVector)
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{
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MultiplayerPackets::EntityUpdates entityUpdatePacket;
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entityUpdatePacket.SetHostTimeMs(GetNetworkTime()->GetHostTimeMs());
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entityUpdatePacket.SetHostFrameId(GetNetworkTime()->GetHostFrameId());
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entityUpdatePacket.SetEntityMessages(entityUpdateVector);
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return m_connection->SendUnreliablePacket(entityUpdatePacket);
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}
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void NullReplicationWindow::SendEntityRpcs(NetworkEntityRpcVector& entityRpcVector, bool reliable)
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{
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MultiplayerPackets::EntityRpcs entityRpcsPacket;
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entityRpcsPacket.SetEntityRpcs(entityRpcVector);
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if (reliable)
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{
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m_connection->SendReliablePacket(entityRpcsPacket);
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}
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else
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{
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m_connection->SendUnreliablePacket(entityRpcsPacket);
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}
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}
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void NullReplicationWindow::DebugDraw() const
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{
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// Nothing to draw
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}
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}
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