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76 lines
2.8 KiB
C++
76 lines
2.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Asset/AssetSerializer.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <Multiplayer/IMultiplayer.h>
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namespace Multiplayer
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{
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void NetworkSpawnableHolderComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<NetworkSpawnableHolderComponent, AZ::Component>()
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->Version(1)
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->Field("AssetRef", &NetworkSpawnableHolderComponent::m_networkSpawnableAsset);
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}
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}
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void NetworkSpawnableHolderComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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// TransformService isn't strictly required in this component (Identity transform will be used by default)
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// However we need to make sure if there's a component providing TransformService it is activated first.
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dependent.push_back(AZ_CRC_CE("TransformService"));
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}
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NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
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{
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}
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void NetworkSpawnableHolderComponent::Activate()
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{
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IMultiplayer* multiplayer = GetMultiplayer();
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const bool shouldSpawnNetEntities = multiplayer->GetShouldSpawnNetworkEntities();
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if (shouldSpawnNetEntities)
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{
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AZ::Transform rootEntityTransform = AZ::Transform::CreateIdentity();
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if (auto* transformInterface = GetEntity()->GetTransform())
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{
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rootEntityTransform = transformInterface->GetWorldTM();
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}
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INetworkEntityManager* networkEntityManager = multiplayer->GetNetworkEntityManager();
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AZ_Assert(networkEntityManager != nullptr,
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"Network Entity Manager must be initialized before NetworkSpawnableHolderComponent is activated");
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m_netSpawnableTicket = networkEntityManager->RequestNetSpawnableInstantiation(m_networkSpawnableAsset, rootEntityTransform);
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}
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}
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void NetworkSpawnableHolderComponent::Deactivate()
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{
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m_netSpawnableTicket.reset();
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}
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void NetworkSpawnableHolderComponent::SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset)
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{
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m_networkSpawnableAsset = networkSpawnableAsset;
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}
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AZ::Data::Asset<AzFramework::Spawnable> NetworkSpawnableHolderComponent::GetNetworkSpawnableAsset() const
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{
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return m_networkSpawnableAsset;
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}
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}
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