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o3de/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.h

42 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Multiplayer/INetworkSpawnableLibrary.h>
#include <AzCore/Settings/SettingsRegistry.h>
namespace Multiplayer
{
/// Implementation of the network prefab library interface.
class NetworkSpawnableLibrary final
: public INetworkSpawnableLibrary
{
public:
AZ_RTTI(NetworkSpawnableLibrary, "{65E15F33-E893-49C2-A8E2-B6A8A6EF31E0}", INetworkSpawnableLibrary);
NetworkSpawnableLibrary();
~NetworkSpawnableLibrary();
//! INetworkSpawnableLibrary overrides.
//! @{
// Iterates over all assets (on-disk and in-memory) and stores any spawnables that are "network.spawnables"
// This allows users to look up network spawnable assets by name or id if needed later
void BuildSpawnablesList() override;
void ProcessSpawnableAsset(const AZStd::string& relativePath, AZ::Data::AssetId id) override;
AZ::Name GetSpawnableNameFromAssetId(AZ::Data::AssetId assetId) override;
AZ::Data::AssetId GetAssetIdByName(AZ::Name name) override;
//! @}
private:
AZStd::unordered_map<AZ::Name, AZ::Data::AssetId> m_spawnables;
AZStd::unordered_map<AZ::Data::AssetId, AZ::Name> m_spawnablesReverseLookup;
AZ::SettingsRegistryInterface::NotifyEventHandler m_criticalAssetsHandler;
};
}