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o3de/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityAuthorityTrack...

45 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/Event.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzNetworking/DataStructures/TimeoutQueue.h>
#include <Source/NetworkEntity/NetworkEntityTracker.h>
#include <Multiplayer/NetworkEntity/INetworkEntityManager.h>
namespace Multiplayer
{
class INetworkEntityManager;
class NetworkEntityAuthorityTracker
{
public:
NetworkEntityAuthorityTracker(INetworkEntityManager& networkEntityManager);
void SetTimeoutTimeMs(AZ::TimeMs timeoutTimeMs);
bool DoesEntityHaveOwner(ConstNetworkEntityHandle entityHandle) const;
bool AddEntityAuthorityManager(ConstNetworkEntityHandle entityHandle, const HostId& newOwner);
void RemoveEntityAuthorityManager(ConstNetworkEntityHandle entityHandle, const HostId& previousOwner);
HostId GetEntityAuthorityManager(ConstNetworkEntityHandle entityHandle) const;
private:
NetworkEntityAuthorityTracker& operator= (const NetworkEntityAuthorityTracker&) = delete;
using EntityAuthorityMap = AZStd::unordered_map<NetEntityId, AZStd::vector<HostId>>;
NetEntityIdSet m_timedOutNetEntityIds;
EntityAuthorityMap m_entityAuthorityMap;
INetworkEntityManager& m_networkEntityManager;
AZ::TimeMs m_timeoutTimeMs = AZ::TimeMs{ 0 };
};
}