Files
o3de/Code/Legacy/CryCommon/platform_impl.cpp
T
Artur K 56904d1799 Cry Legacy: the Lessening (#5961)
* Generic Cleanup

Removals:

* Unused cvars,member variables and defines
* Windows media center edition support routines
* CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/
UnloadDLL/ShutdownModuleLibraries

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix CryMessageBox return values in Windows build

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove named selection group and a few smaller unused functionalities

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager export functionality + 2 deprecated functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove object legacy freeze/hide support from ObjectManager

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager duplicate name dection, as well as object renaming

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager serialization and selection callbacks

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove a bunch of unused clone related functionality + misc

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - misc removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - more removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove unused material layers mask support

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More CBaseObject cleanups.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove SubObj functions and IMouseCreateCallback

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused procedural floor management, helper scale and tags.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove more unused methods.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Removals in multiple places.

CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass`
CObjectArchive removed unused methods/members
CObjectManager removed unused `Update` method

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals

IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/
GetConstructionPlane
Unused Cry_Matrix44 template specializations.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* O3DE.exe Project-Centric "Open Editor" fix (#5852)

* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.

If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project

Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath

Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.

It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct the MacOS GetEditorExecutablePath to return the Editor path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Adding missing C++20 std::erase implementations (#5735)

There were already implementations for std::erase_if.
This adds the counterpart AZStd::erase versions

resolves #5734

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals and refactors

`ShowMessage` and `CryMessageBox` return void now
Simplify code in `CSystem::WarningV`
Remove unused `CryGetTicksPerSec`
Remove unused WinBase functionality
Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for`
Remove unused Win32Wrapper routines
Remove unused IFunctorBase.h and IEntityObjectListener.h
Fix VectorAndArray.cpp compilation
Use QMessageBox instead of CryMessageBox in the editor.
Remove empty ArchiveVars platform specific files

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix test code.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove an unused  function

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject and undo description removals.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* A bunch of removals

* Remove IRenderNode
* Remove editor's KDTree
* Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant (
same functionality in the only available handler is triggered by
`OnCryEditorCloseScene`)
* Remove CExportManager::AddStatObj/AddMeshes/AddMesh,
IExportManager::ExportSingleStatObj
* Remove CIconManager/IIconManager::GetObject
* Remove CBaseObject::IntersectRayMesh
* Remove IIndexedMesh and related structs.
* Unused IUndoObject::GetDescription and all derived implementations.
* Unused CUndoBaseLibrary/CUndoBaseLibraryManager
* Unused Matrix34_tpl typedefs
* Legacy Xml classes cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused `Vec3ToVector3D` helper

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix - remove unused static variable

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-29 11:21:06 -07:00

316 lines
9.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <platform.h>
#include <ISystem.h>
#include <Random.h>
#include <IConsole.h>
#include <AzCore/Debug/Profiler.h>
#include <AzCore/Memory/AllocatorManager.h>
#include <AzCore/Module/Environment.h>
#include <AzCore/std/string/conversions.h>
#include <AzCore/Utils/Utils.h>
// Section dictionary
#if defined(AZ_RESTRICTED_PLATFORM)
#define PLATFORM_IMPL_H_SECTION_TRAITS 1
#define PLATFORM_IMPL_H_SECTION_CRYLOWLATENCYSLEEP 2
#define PLATFORM_IMPL_H_SECTION_CRYGETFILEATTRIBUTES 3
#define PLATFORM_IMPL_H_SECTION_CRYSETFILEATTRIBUTES 4
#define PLATFORM_IMPL_H_SECTION_CRY_FILE_ATTRIBUTE_STUBS 5
#define PLATFORM_IMPL_H_SECTION_CRY_SYSTEM_FUNCTIONS 6
#define PLATFORM_IMPL_H_SECTION_VIRTUAL_ALLOCATORS 7
#endif
struct SSystemGlobalEnvironment* gEnv = nullptr;
// Traits
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION PLATFORM_IMPL_H_SECTION_TRAITS
#include AZ_RESTRICTED_FILE(platform_impl_h)
#endif
#if defined(WIN32) || defined(WIN64)
void CryPureCallHandler()
{
CryFatalError("Pure function call");
}
void CryInvalidParameterHandler(
[[maybe_unused]] const wchar_t* expression,
[[maybe_unused]] const wchar_t* function,
[[maybe_unused]] const wchar_t* file,
[[maybe_unused]] unsigned int line,
[[maybe_unused]] uintptr_t pReserved)
{
//size_t i;
//char sFunc[128];
//char sExpression[128];
//char sFile[128];
//wcstombs_s( &i,sFunc,sizeof(sFunc),function,_TRUNCATE );
//wcstombs_s( &i,sExpression,sizeof(sExpression),expression,_TRUNCATE );
//wcstombs_s( &i,sFile,sizeof(sFile),file,_TRUNCATE );
//CryFatalError( "Invalid parameter detected in function %s. File: %s Line: %d, Expression: %s",sFunc,sFile,line,sExpression );
CryFatalError("Invalid parameter detected in CRT function\n");
}
void InitCRTHandlers()
{
_set_purecall_handler(CryPureCallHandler);
_set_invalid_parameter_handler(CryInvalidParameterHandler);
}
#else
void InitCRTHandlers() {}
#endif
//////////////////////////////////////////////////////////////////////////
// This is an entry to DLL initialization function that must be called for each loaded module
//////////////////////////////////////////////////////////////////////////
void ModuleInitISystem(ISystem* pSystem, [[maybe_unused]] const char* moduleName)
{
if (gEnv) // Already registered.
{
return;
}
InitCRTHandlers();
if (pSystem) // DONT REMOVE THIS. ITS FOR RESOURCE COMPILER!!!!
{
gEnv = pSystem->GetGlobalEnvironment();
assert(gEnv);
if (!AZ::Environment::IsReady() || (AZ::Environment::GetInstance() != gEnv->pSharedEnvironment))
{
AZ::Environment::Attach(gEnv->pSharedEnvironment);
AZ::AllocatorManager::Instance(); // Force the AllocatorManager to instantiate and register any allocators defined in data sections
}
} // if pSystem
}
void ModuleShutdownISystem([[maybe_unused]] ISystem* pSystem)
{
// Unregister with AZ environment.
AZ::Environment::Detach();
}
void* GetModuleInitISystemSymbol()
{
return reinterpret_cast<void*>(&ModuleInitISystem);
}
void* GetModuleShutdownISystemSymbol()
{
return reinterpret_cast<void*>(&ModuleShutdownISystem);
}
//////////////////////////////////////////////////////////////////////////
// global random number generator used by cry_random functions
CRndGen CryRandom_Internal::g_random_generator;
//////////////////////////////////////////////////////////////////////////
// when using STL Port _STLP_DEBUG and _STLP_DEBUG_TERMINATE - avoid actually
// crashing (default terminator seems to kill the thread, which isn't nice).
#ifdef _STLP_DEBUG_TERMINATE
# ifdef __stl_debug_terminate
# undef __stl_debug_terminate
# endif
void __stl_debug_terminate(void)
{
assert(0 && "STL Debug Error");
}
#endif
#ifdef _STLP_DEBUG_MESSAGE
# ifdef __stl_debug_message
# undef __stl_debug_message
# endif
void __stl_debug_message(const char* format_str, ...)
{
va_list __args;
va_start(__args, format_str);
#ifdef WIN32
char __buffer [4096];
azvsnprintf(__buffer, sizeof(__buffer) / sizeof(char), format_str, __args);
OutputDebugStringA(__buffer);
#endif
gEnv->pLog->LogV(ILog::eErrorAlways, format_str, __args);
va_end(__args);
}
#endif //_STLP_DEBUG_MESSAGE
#if defined(WIN32) || defined(WIN64)
#include <intrin.h>
#endif
#if defined(APPLE) || defined(LINUX)
#include "CryAssert_impl.h"
#endif
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION PLATFORM_IMPL_H_SECTION_CRY_SYSTEM_FUNCTIONS
#include AZ_RESTRICTED_FILE(platform_impl_h)
#endif
#if defined (_WIN32)
#include "CryAssert_impl.h"
//////////////////////////////////////////////////////////////////////////
void CrySleep(unsigned int dwMilliseconds)
{
AZ_PROFILE_FUNCTION(System);
Sleep(dwMilliseconds);
}
//////////////////////////////////////////////////////////////////////////
void CryMessageBox([[maybe_unused]] const char* lpText, [[maybe_unused]] const char* lpCaption, [[maybe_unused]] unsigned int uType)
{
#ifdef WIN32
ICVar* const pCVar = gEnv && gEnv->pConsole ? gEnv->pConsole->GetCVar("sys_no_crash_dialog") : NULL;
if ((pCVar && pCVar->GetIVal() != 0) || (gEnv && gEnv->bNoAssertDialog))
{
return;
}
AZStd::wstring lpTextW;
AZStd::to_wstring(lpTextW, lpText);
AZStd::wstring lpCaptionW;
AZStd::to_wstring(lpCaptionW, lpCaption);
MessageBoxW(NULL, lpTextW.c_str(), lpCaptionW.c_str(), uType);
#else
return;
#endif
}
// Initializes root folder of the game, optionally returns exe and path name.
void InitRootDir(char szExeFileName[], uint nExeSize, char szExeRootName[], uint nRootSize)
{
char szPath[_MAX_PATH];
AZ::Utils::GetExecutablePathReturnType ret = AZ::Utils::GetExecutablePath(szPath, _MAX_PATH);
AZ_Assert(ret.m_pathStored == AZ::Utils::ExecutablePathResult::Success, "The path to the current executable exceeds the expected length");
const size_t nLen = strnlen(szPath, _MAX_PATH);
// Find path above exe name and deepest folder.
bool firstIteration = true;
for (size_t n = nLen - 1; n > 0; n--)
{
if (szPath[n] == '\\')
{
szPath[n] = 0;
if (firstIteration)
{
// Return exe path
if (szExeRootName)
{
azstrncpy(szExeRootName, nRootSize, szPath + n + 1, nLen - n - 1);
}
// Return exe name
if (szExeFileName)
{
azstrncpy(szExeFileName, nExeSize, szPath + n, nLen - n);
}
firstIteration = false;
}
// Check if the engineroot exists
azstrcat(szPath, AZ_ARRAY_SIZE(szPath), "\\engine.json");
WIN32_FILE_ATTRIBUTE_DATA data;
wchar_t szPathW[_MAX_PATH];
AZStd::to_wstring(szPathW, _MAX_PATH, szPath);
BOOL res = GetFileAttributesExW(szPathW, GetFileExInfoStandard, &data);
if (res != 0 && data.dwFileAttributes != INVALID_FILE_ATTRIBUTES)
{
// Found file
szPath[n] = 0;
SetCurrentDirectoryW(szPathW);
break;
}
}
}
}
//////////////////////////////////////////////////////////////////////////
bool CrySetFileAttributes(const char* lpFileName, uint32 dwFileAttributes)
{
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION PLATFORM_IMPL_H_SECTION_CRYSETFILEATTRIBUTES
#include AZ_RESTRICTED_FILE(platform_impl_h)
#endif
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
#else
AZStd::wstring lpFileNameW;
AZStd::to_wstring(lpFileNameW, lpFileName);
return SetFileAttributes(lpFileNameW.c_str(), dwFileAttributes) != 0;
#endif
}
//////////////////////////////////////////////////////////////////////////
threadID CryGetCurrentThreadId()
{
return GetCurrentThreadId();
}
#endif // _WIN32
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION PLATFORM_IMPL_H_SECTION_CRY_FILE_ATTRIBUTE_STUBS
#include AZ_RESTRICTED_FILE(platform_impl_h)
#endif
#if defined(AZ_PLATFORM_WINDOWS)
int64 CryGetTicks()
{
LARGE_INTEGER li;
QueryPerformanceCounter(&li);
return li.QuadPart;
}
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Threads implementation. For static linking it must be declared inline otherwise creating multiple symbols
////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define THR_INLINE inline
//////////////////////////////////////////////////////////////////////////
inline void CryDebugStr([[maybe_unused]] const char* format, ...)
{
/*
#ifdef CRYSYSTEM_EXPORTS
va_list ArgList;
char szBuffer[65535];
va_start(ArgList, format);
azvsnprintf(szBuffer,sizeof(szBuffer)-1, format, ArgList);
va_end(ArgList);
azstrcat(szBuffer,"\n");
OutputDebugString(szBuffer);
#endif
*/
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION PLATFORM_IMPL_H_SECTION_VIRTUAL_ALLOCATORS
#include AZ_RESTRICTED_FILE(platform_impl_h)
#endif
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
#endif