54b9ed2737
* Added menu to Gem Catalog that with option to navigate to Gem Repo screen Signed-off-by: nggieber <nggieber@amazon.com> * Changed Goto to GoTo and added a tr Signed-off-by: nggieber <nggieber@amazon.com> * Gem repo button works from new project creation workflow as well and users are warned if they have pending changes in the gem catalog before changing screens. Signed-off-by: nggieber <nggieber@amazon.com>
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <ScreenDefs.h>
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#include <ProjectInfo.h>
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#include <QWidget>
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#include <QStyleOption>
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#include <QPainter>
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#endif
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namespace O3DE::ProjectManager
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{
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class ScreenWidget
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: public QFrame
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{
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Q_OBJECT
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public:
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explicit ScreenWidget(QWidget* parent = nullptr)
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: QFrame(parent)
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{
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}
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~ScreenWidget() = default;
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virtual ProjectManagerScreen GetScreenEnum()
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{
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return ProjectManagerScreen::Empty;
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}
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virtual bool IsReadyForNextScreen()
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{
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return true;
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}
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virtual bool IsTab()
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{
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return false;
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}
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virtual QString GetTabText()
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{
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return tr("Missing");
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}
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virtual bool ContainsScreen([[maybe_unused]] ProjectManagerScreen screen)
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{
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return false;
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}
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virtual void GoToScreen([[maybe_unused]] ProjectManagerScreen screen)
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{
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}
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//! Notify this screen it is the current screen
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virtual void NotifyCurrentScreen()
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{
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}
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signals:
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void ChangeScreenRequest(ProjectManagerScreen screen);
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void GoToPreviousScreenRequest();
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void ResetScreenRequest(ProjectManagerScreen screen);
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void NotifyCurrentProject(const QString& projectPath);
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void NotifyBuildProject(const ProjectInfo& projectInfo);
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};
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} // namespace O3DE::ProjectManager
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