Files
o3de/Gems/GraphCanvas/Code/Source/Widgets/NodePropertyDisplayWidget.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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2021-07-16 15:42:37 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <qgraphicslinearlayout.h>
#include <qgraphicsscene.h>
#include <Widgets/NodePropertyDisplayWidget.h>
#include <GraphCanvas/Components/NodePropertyDisplay/NodePropertyDisplay.h>
namespace GraphCanvas
{
//////////////////////////////
// NodePropertyDisplayWidget
//////////////////////////////
NodePropertyDisplayWidget::NodePropertyDisplayWidget(QGraphicsItem* parent)
: QGraphicsWidget(parent)
, m_nodePropertyDisplay(nullptr)
, m_layoutItem(nullptr)
, m_disabled(false)
, m_editing(false)
, m_forcedLayout(NodePropertyLayoutState::None)
{
m_layout = new QGraphicsLinearLayout(Qt::Vertical);
setLayout(m_layout);
m_layout->setContentsMargins(0, 0, 0, 0);
setContentsMargins(0, 0, 0, 0);
// Timer used to help manage switching between data slots.
// To avoid situations where you tab to the next widget
// and the editing components vanish because nothing is locked
// and the mouse is off of the node.
m_layoutTimer.setSingleShot(true);
m_layoutTimer.setInterval(0);
m_layoutTimer.stop();
QObject::connect(&m_layoutTimer, &QTimer::timeout, [this]() { this->UpdateLayout(); });
}
NodePropertyDisplayWidget::~NodePropertyDisplayWidget()
{
ClearLayout();
delete m_nodePropertyDisplay;
AZ::SystemTickBus::Handler::BusDisconnect();
}
void NodePropertyDisplayWidget::RefreshStyle()
{
if (m_nodePropertyDisplay)
{
m_nodePropertyDisplay->RefreshStyle();
}
}
void NodePropertyDisplayWidget::OnSystemTick()
{
if (m_nodePropertyDisplay)
{
NodeUIRequestBus::Event(m_nodePropertyDisplay->GetNodeId(), &NodeUIRequests::AdjustSize);
}
}
void NodePropertyDisplayWidget::OnDisplayStateChanged(RootGraphicsItemDisplayState /*oldState*/, RootGraphicsItemDisplayState newState)
{
if (newState == RootGraphicsItemDisplayState::Inspection)
{
if (!m_editing)
{
m_editing = true;
UpdateLayout();
}
}
else if (m_editing)
{
m_editing = false;
UpdateLayout();
}
}
void NodePropertyDisplayWidget::LockEditState(NodePropertyDisplay* propertyDisplay)
{
SceneNotificationBus::Event(propertyDisplay->GetSceneId(), &SceneNotifications::OnNodeIsBeingEdited, true);
m_forceEditSet.insert(propertyDisplay);
}
void NodePropertyDisplayWidget::UnlockEditState(NodePropertyDisplay* propertyDisplay)
{
AZStd::size_t count = m_forceEditSet.erase(propertyDisplay);
// In case we are tabbing between elements, we don't want to update the layout immediately.
if (count > 0 && m_forceEditSet.empty())
{
m_layoutTimer.start();
SceneNotificationBus::Event(propertyDisplay->GetSceneId(), &SceneNotifications::OnNodeIsBeingEdited, false);
}
}
void NodePropertyDisplayWidget::SetNodePropertyDisplay(NodePropertyDisplay* propertyDisplayController)
{
if (m_nodePropertyDisplay != nullptr)
{
ClearDisplay();
}
RootGraphicsItemNotificationBus::Handler::BusDisconnect();
NodePropertiesRequestBus::Handler::BusDisconnect();
NodePropertyRequestBus::Handler::BusDisconnect();
m_nodePropertyDisplay = propertyDisplayController;
if (propertyDisplayController)
{
m_nodePropertyDisplay->UpdateDisplay();
m_nodePropertyDisplay->RefreshStyle();
RootGraphicsItemNotificationBus::Handler::BusConnect(m_nodePropertyDisplay->GetNodeId());
NodePropertiesRequestBus::Handler::BusConnect(m_nodePropertyDisplay->GetNodeId());
NodePropertyRequestBus::Handler::BusConnect(m_nodePropertyDisplay->GetSlotId());
}
RootGraphicsItemDisplayState displayState = RootGraphicsItemDisplayState::Neutral;
RootGraphicsItemRequestBus::EventResult(displayState, m_nodePropertyDisplay->GetNodeId(), &RootGraphicsItemRequests::GetDisplayState);
OnDisplayStateChanged(RootGraphicsItemDisplayState::Neutral, displayState);
const bool updateLayout = true;
UpdateLayout(updateLayout);
}
NodePropertyDisplay* NodePropertyDisplayWidget::GetNodePropertyDisplay() const
{
return m_nodePropertyDisplay;
}
void NodePropertyDisplayWidget::ClearDisplay()
{
ClearLayout();
delete m_nodePropertyDisplay;
m_nodePropertyDisplay = nullptr;
m_layoutItem = nullptr;
}
void NodePropertyDisplayWidget::ForceLayoutState(NodePropertyLayoutState layoutState)
{
if (m_forcedLayout != layoutState)
{
m_forcedLayout = layoutState;
UpdateLayout();
}
}
void NodePropertyDisplayWidget::SetDisabled(bool disabled)
{
if (m_disabled != disabled)
{
m_disabled = disabled;
UpdateLayout();
}
}
void NodePropertyDisplayWidget::ClearLayout()
{
for (int i = m_layout->count() - 1; i >= 0; --i)
{
QGraphicsLayoutItem* layoutItem = m_layout->itemAt(i);
m_layout->removeAt(i);
layoutItem->setParentLayoutItem(nullptr);
}
}
void NodePropertyDisplayWidget::UpdateLayout(bool forceUpdate)
{
bool isForcedEdit = !m_forceEditSet.empty();
if (!forceUpdate && isForcedEdit)
{
return;
}
ClearLayout();
if (m_nodePropertyDisplay == nullptr)
{
return;
}
// Removing the m_layoutItem from the scene needs to be delayed to the next event loop,
// because this method gets called during QGraphicsScene::mouseMoveEvent, which in turn
// generates additional events based on a cached list of items in the scene, so if we
// remove an item from the scene while that is in progress, it can crash since it is
// still internally using a cached list of the scene items.
QTimer::singleShot(0, this, [this, isForcedEdit]() {
// Element here needs to be removed from the scene since removing it from the layout
// doesn't actually remove it from the scene. The end result of this is you get an elements
// which is still being rendered, and acts like it's apart of the layout despite not being
// in the layout.
if (m_layoutItem)
{
QGraphicsScene* graphicsScene = nullptr;
AZ::EntityId sceneId = m_nodePropertyDisplay->GetSceneId();
SceneRequestBus::EventResult(graphicsScene, sceneId, &SceneRequests::AsQGraphicsScene);
if (graphicsScene && m_layoutItem->graphicsItem()->scene() != nullptr)
{
graphicsScene->removeItem(m_layoutItem->graphicsItem());
}
m_layoutItem = nullptr;
}
NodePropertyLayoutState layoutState = m_forcedLayout;
if (layoutState == NodePropertyLayoutState::None)
{
if (m_disabled)
{
layoutState = NodePropertyLayoutState::Disabled;
}
else if (m_editing || isForcedEdit)
{
layoutState = NodePropertyLayoutState::Editing;
}
else
{
layoutState = NodePropertyLayoutState::Display;
}
}
if (m_nodePropertyDisplay)
{
switch (layoutState)
{
case NodePropertyLayoutState::Disabled:
m_layoutItem = m_nodePropertyDisplay->GetDisabledGraphicsLayoutItem();
break;
case NodePropertyLayoutState::Editing:
m_layoutItem = m_nodePropertyDisplay->GetEditableGraphicsLayoutItem();
break;
case NodePropertyLayoutState::Display:
m_layoutItem = m_nodePropertyDisplay->GetDisplayGraphicsLayoutItem();
break;
default:
AZ_Warning("DataSlotLayoutComponent", false, "Unhandled layout case.");
m_layoutItem = m_nodePropertyDisplay->GetDisabledGraphicsLayoutItem();
break;
}
m_layout->addItem(m_layoutItem);
m_layout->setAlignment(m_layoutItem, Qt::AlignCenter);
}
UpdateGeometry();
});
}
void NodePropertyDisplayWidget::UpdateGeometry()
{
if (m_layoutItem)
{
m_layoutItem->updateGeometry();
m_layout->invalidate();
}
AZ::SystemTickBus::Handler::BusConnect();
}
}