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o3de/Gems/WhiteBox/Code/Source/Rendering/Atom
Esteban Papp f3e6adce7f
LYN-6882 release builds are executing code in asserts (#4305)
* adding Windows/release to PR-validation builds

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* changing trace back to expand to nothing for release

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* typo

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* more fixes

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* fixing some more unused variable cases

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* renaming file in ScriptCanvas that causes a msbuild warning

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* reverting a previous change

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
..
PackedFloat2.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
TangentSpaceHelper.cpp LYN-6882 release builds are executing code in asserts (#4305) 4 years ago
TangentSpaceHelper.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
WhiteBoxAtomRenderMesh.cpp Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 5 years ago
WhiteBoxAtomRenderMesh.h Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 5 years ago
WhiteBoxAttributeBuffer.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
WhiteBoxBuffer.h Whitebox 5 years ago
WhiteBoxMeshAtomData.cpp Whitebox 5 years ago
WhiteBoxMeshAtomData.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago