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30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Math/Vector3.h>
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#include "StartingPointMovement/StartingPointMovementConstants.h"
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#include <AzCore/Math/Quaternion.h>
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#include <AzCore/Math/Transform.h>
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namespace Movement
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{
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//////////////////////////////////////////////////////////////////////////
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/// This will calculate an AZ::Transform based on an axis of rotation and an angle
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//////////////////////////////////////////////////////////////////////////
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static AZ::Transform CreateRotationFromAxis(AxisOfRotation rotationType, float radians)
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{
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static const AZ::Transform(*s_createRotation[3]) (const float) =
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{
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&AZ::Transform::CreateRotationX,
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&AZ::Transform::CreateRotationY,
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&AZ::Transform::CreateRotationZ
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};
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return s_createRotation[rotationType](radians);
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}
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} //namespace Movement
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