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o3de/Gems/StartingPointMovement/Code/Include/StartingPointMovement/StartingPointMovementUtilit...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Vector3.h>
#include "StartingPointMovement/StartingPointMovementConstants.h"
#include <AzCore/Math/Quaternion.h>
#include <AzCore/Math/Transform.h>
namespace Movement
{
//////////////////////////////////////////////////////////////////////////
/// This will calculate an AZ::Transform based on an axis of rotation and an angle
//////////////////////////////////////////////////////////////////////////
static AZ::Transform CreateRotationFromAxis(AxisOfRotation rotationType, float radians)
{
static const AZ::Transform(*s_createRotation[3]) (const float) =
{
&AZ::Transform::CreateRotationX,
&AZ::Transform::CreateRotationY,
&AZ::Transform::CreateRotationZ
};
return s_createRotation[rotationType](radians);
}
} //namespace Movement