Files
o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportRequestBus.h
T
Roman 77d02ea657 Add some debug rendering options. (#4950)
* [WIP] Adding rendering options

Signed-off-by: rhhong <rhhong@amazon.com>

* code review feedback. Also add the renderflag as qsettings.

Signed-off-by: rhhong <rhhong@amazon.com>

* fix broken test

Signed-off-by: rhhong <rhhong@amazon.com>

* fix linux build

Signed-off-by: rhhong <rhhong@amazon.com>
2021-10-26 10:59:02 +02:00

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <Integration/Rendering/RenderFlag.h>
namespace EMStudio
{
enum CameraViewMode
{
FRONT,
BACK,
TOP,
BOTTOM,
LEFT,
RIGHT,
DEFAULT
};
class AnimViewportRequests
: public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//! Reset the camera to initial state.
virtual void ResetCamera() = 0;
//! Set the camera view mode.
virtual void SetCameraViewMode(CameraViewMode mode) = 0;
//! Toggle render option flag
virtual void ToggleRenderFlag(EMotionFX::ActorRenderFlag flag) = 0;
};
using AnimViewportRequestBus = AZ::EBus<AnimViewportRequests>;
} // namespace EMStudio