Files
o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomBackend.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

38 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <AzCore/RTTI/RTTI.h>
#include <Integration/Rendering/RenderBackend.h>
namespace AZ
{
namespace Render
{
class AtomBackend
: public EMotionFX::Integration::RenderBackend
{
public:
AZ_RTTI(EMotionFX::Integration::AtomBackend, "{05961B40-B0B3-459A-8FB1-742778CC7BF7}", EMotionFX::Integration::RenderBackend);
AZ_CLASS_ALLOCATOR_DECL;
EMotionFX::Integration::RenderActor * CreateActor(EMotionFX::Integration::ActorAsset * asset) override;
EMotionFX::Integration::RenderActorInstance* CreateActorInstance(AZ::EntityId entityId,
const EMotionFX::Integration::EMotionFXPtr<EMotionFX::ActorInstance>& actorInstance,
const AZ::Data::Asset<EMotionFX::Integration::ActorAsset>& asset,
const EMotionFX::Integration::ActorAsset::MaterialList& materialPerLOD,
EMotionFX::Integration::SkinningMethod skinningMethod,
const AZ::Transform& worldTransform) override;
};
} // namespace Render
} // namespace AZ