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o3de/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml

24 lines
17 KiB
XML

<Library Name="DefaultParticleEmitters" SandboxVersion="0.0.0.0" ParticleVersion="32">
<Particles Name="ANGLE">
<Params Count="5,Random=0" BeamCount="0,Random=0" Velocity="X=(0,Random=0,StrengthOverEmitterLifetime=),Y=(0,Random=0,StrengthOverEmitterLifetime=),Z=(0,Random=0,StrengthOverEmitterLifetime=)" EmitterSizeDiameter="5,Random=0" EmitterSizeXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnOffset="0,Random=0" SpawnPosIncrementXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosIncrementXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocityXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocitySpread="360,Random=0" LocalSpawnIncrement="0,Random=0" LocalStretch="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" BeamAge="2,Random=0" Continuous="true" ParticleLifeTime="2,Random=0" SpawnIncrement="0,Random=0" FocusAngle="0,Random=0" FocusAzimuth="0,Random=0" FocusCameraDir="0,Random=0" EmitAngle="0,Random=0" Curvature="0" Texture="editor/plugins/particleeditorplugin/defaults/defaultparticle.dds" SoftParticle="Softness=(1,Random=0,StrengthOverEmitterLifetime=)" MotionBlur="false" Alpha="1,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Color="(x=1,y=1,z=1),Random=(0,RandomHue=false),StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" LightSource="Radius=(0,Random=0,StrengthOverEmitterLifetime=),Intensity=(0,Random=0,StrengthOverEmitterLifetime=)" SoundFXParam="1,Random=0" SizeX="1,Random=0,StrengthOverEmitterLifetime=" SizeY="1,Random=0,StrengthOverEmitterLifetime=" PivotX="0,Random=0,StrengthOverEmitterLifetime=" PivotY="0,Random=0,StrengthOverEmitterLifetime=" TailLength="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Stretch="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Speed="5,Random=0" AirResistance="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" GravityScale="0,Random=0,StrengthOverEmitterLifetime=" Turbulence3DSpeed="0,Random=0,StrengthOverEmitterLifetime=" TurbulenceSize="0,Random=0,StrengthOverEmitterLifetime=" TurbulenceSpeed="0,Random=0,StrengthOverEmitterLifetime=" TargetAttraction="Radius=(0,Random=0,StrengthOverEmitterLifetime=)" RotationRateX="0,Random=0,StrengthOverEmitterLifetime=" RotationRateY="0,Random=0,StrengthOverEmitterLifetime=" RotationRateZ="0,Random=0,StrengthOverEmitterLifetime=" CameraNonFacingFade="FadeCurve=(;t=1,v=1)"/>
</Particles>
<Particles Name="TRAIL">
<Params EmitterShape="TRAIL" Count="5,Random=0" BeamCount="0,Random=0" Velocity="X=(0,Random=0,StrengthOverEmitterLifetime=),Y=(0,Random=0,StrengthOverEmitterLifetime=),Z=(0,Random=0,StrengthOverEmitterLifetime=)" EmitterSizeDiameter="5,Random=0" EmitterSizeXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnOffset="0,Random=0" SpawnPosIncrementXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosIncrementXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocityXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocitySpread="360,Random=0" LocalSpawnIncrement="0,Random=0" LocalStretch="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" BeamAge="2,Random=0" Continuous="true" ParticleLifeTime="2,Random=0" SpawnIncrement="0,Random=0" FocusAngle="0,Random=0" FocusAzimuth="0,Random=0" FocusCameraDir="0,Random=0" EmitAngle="0,Random=0" Curvature="0" Texture="editor/plugins/particleeditorplugin/defaults/defaultparticle.dds" SoftParticle="Softness=(1,Random=0,StrengthOverEmitterLifetime=)" Alpha="1,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Color="(x=1,y=1,z=1),Random=(0,RandomHue=false),StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" LightSource="Radius=(0,Random=0,StrengthOverEmitterLifetime=),Intensity=(0,Random=0,StrengthOverEmitterLifetime=)" SoundFXParam="1,Random=0" SizeX="1,Random=0,StrengthOverEmitterLifetime=" SizeY="1,Random=0,StrengthOverEmitterLifetime=" PivotX="0,Random=0,StrengthOverEmitterLifetime=" PivotY="0,Random=0,StrengthOverEmitterLifetime=" TailLength="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Stretch="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Speed="5,Random=0" AirResistance="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" GravityScale="0,Random=0,StrengthOverEmitterLifetime=" Turbulence3DSpeed="0,Random=0,StrengthOverEmitterLifetime=" TurbulenceSize="0,Random=0,StrengthOverEmitterLifetime=" TurbulenceSpeed="0,Random=0,StrengthOverEmitterLifetime=" TargetAttraction="Radius=(0,Random=0,StrengthOverEmitterLifetime=)" RotationRateX="0,Random=0,StrengthOverEmitterLifetime=" RotationRateY="0,Random=0,StrengthOverEmitterLifetime=" RotationRateZ="0,Random=0,StrengthOverEmitterLifetime=" CameraNonFacingFade="FadeCurve=(;t=1,v=1)"/>
</Particles>
<Particles Name="BEAM">
<Params EmitterShape="BEAM" Count="0,Random=0" BeamCount="1,Random=0" Velocity="X=(0,Random=0,EmitterStrength=),Y=(0,Random=0,EmitterStrength=),Z=(0,Random=0,EmitterStrength=)" EmitterSizeDiameter="5,Random=0" EmitterSizeXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnOffset="0,Random=0" SpawnPosIncrementXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosIncrementXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocityXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocitySpread="0,Random=0" LocalSpawnIncrement="0,Random=0" LocalStretch="0,Random=0,EmitterStrength=,ParticleAge=" BeamAge="0.01,Random=0" TargetRandOffset="x=0,y=0" BeamUpVector="x=1" SegmentLength="5" Tangent="180,Random=0,EmitterStrength=(v=1,flags=36;t=1,flags=36)" BeamWaveType="SINE" Amplitude="1" Frequency="0.5" Continuous="true" EmitterLifeTime="1" PulsePeriod="1" ParticleLifeTime="2,Random=0" SpawnIncrement="0,Random=0" FocusAngle="0,Random=0" FocusAzimuth="0,Random=0" FocusCameraDir="0,Random=0" EmitAngle="0,Random=0" Curvature="0" Texture="editor/plugins/particleeditorplugin/defaults/defaultparticle.dds" Alpha="1,Random=0,EmitterStrength=,ParticleAge=" Color="(x=1,y=1,z=1),Random=(0,RandomHue=false),EmitterStrength=,ParticleAge=" LightSource="Radius=(0,Random=0,EmitterStrength=),Intensity=(0,Random=0,EmitterStrength=)" SoundFXParam="1,Random=0" SizeX="1,Random=0,EmitterStrength=" SizeY="1,Random=0,EmitterStrength=" PivotX="0,Random=0,EmitterStrength=" PivotY="0,Random=0,EmitterStrength=" TailLength="0,Random=0,EmitterStrength=,ParticleAge=" Stretch="0,Random=0,EmitterStrength=,ParticleAge=" Speed="0,Random=0" AirResistance="0,Random=0,EmitterStrength=,ParticleAge=" GravityScale="0,Random=0,EmitterStrength=" Turbulence3DSpeed="0,Random=0,EmitterStrength=" TurbulenceSize="0,Random=0,EmitterStrength=" TurbulenceSpeed="0,Random=0,EmitterStrength=" TargetAttraction="Radius=(0,Random=0,EmitterStrength=)" RotationRateX="0,Random=0,EmitterStrength=" RotationRateY="0,Random=0,EmitterStrength=" RotationRateZ="0,Random=0,EmitterStrength=" CameraNonFacingFade="FadeCurve=(;t=1,v=1)"/>
</Particles>
<Particles Name="CIRCLE">
<Params EmitterShape="CIRCLE" Count="10,Random=0" BeamCount="0,Random=0" Velocity="X=(0,Random=0,StrengthOverEmitterLifetime=),Y=(5,Random=0,StrengthOverEmitterLifetime=),Z=(1,Random=0,StrengthOverEmitterLifetime=)" EmitterSizeDiameter="5,Random=0" EmitterSizeXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnOffset="0,Random=0" SpawnPosIncrementXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosIncrementXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocityXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocitySpread="0,Random=0" LocalSpawnIncrement="0,Random=0" LocalStretch="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" BeamAge="2,Random=0" Continuous="true" ParticleLifeTime="2,Random=0" SpawnIncrement="0,Random=0" FocusAngle="0,Random=0" FocusAzimuth="0,Random=0" FocusCameraDir="0,Random=0" EmitAngle="0,Random=0" Curvature="0" Texture="editor/plugins/particleeditorplugin/defaults/defaultparticle.dds" SoftParticle="Softness=(1,Random=0,StrengthOverEmitterLifetime=)" MotionBlur="false" Alpha="1,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Color="(x=1,y=1,z=1),Random=(0,RandomHue=false),StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" LightSource="Radius=(0,Random=0,StrengthOverEmitterLifetime=),Intensity=(0,Random=0,StrengthOverEmitterLifetime=)" SoundFXParam="1,Random=0" SizeX="1,Random=0,StrengthOverEmitterLifetime=" SizeY="1,Random=0,StrengthOverEmitterLifetime=" PivotX="0,Random=0,StrengthOverEmitterLifetime=" PivotY="0,Random=0,StrengthOverEmitterLifetime=" TailLength="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Stretch="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Speed="0,Random=0" AirResistance="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" GravityScale="0,Random=0,StrengthOverEmitterLifetime=" Turbulence3DSpeed="0,Random=0,StrengthOverEmitterLifetime=" TurbulenceSize="0,Random=0,StrengthOverEmitterLifetime=" TurbulenceSpeed="0,Random=0,StrengthOverEmitterLifetime=" TargetAttraction="Radius=(0,Random=0,StrengthOverEmitterLifetime=)" RotationRateX="0,Random=0,StrengthOverEmitterLifetime=" RotationRateY="0,Random=0,StrengthOverEmitterLifetime=" RotationRateZ="0,Random=0,StrengthOverEmitterLifetime=" CameraNonFacingFade="FadeCurve=(;t=1,v=1)"/>
</Particles>
<Particles Name="SPHERE">
<Params EmitterShape="SPHERE" Count="10,Random=0" BeamCount="0,Random=0" Velocity="X=(0,Random=0,StrengthOverEmitterLifetime=),Y=(5,Random=0,StrengthOverEmitterLifetime=),Z=(2,Random=0,StrengthOverEmitterLifetime=)" EmitterSizeDiameter="5,Random=0" EmitterSizeXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosXYZ="X=(0,Random=0),Y=(4,Random=0),Z=(0,Random=0)" SpawnPosXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnOffset="0,Random=0" SpawnPosIncrementXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosIncrementXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocityXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocitySpread="0,Random=0" LocalSpawnIncrement="0,Random=0" LocalStretch="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" BeamAge="2,Random=0" Continuous="true" ParticleLifeTime="2,Random=0" SpawnIncrement="0,Random=0" FocusAngle="0,Random=0" FocusAzimuth="0,Random=0" FocusCameraDir="0,Random=0" EmitAngle="0,Random=0" Curvature="0" Texture="editor/plugins/particleeditorplugin/defaults/defaultparticle.dds" SoftParticle="Softness=(1,Random=0,StrengthOverEmitterLifetime=)" MotionBlur="false" Alpha="1,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Color="(x=1,y=1,z=1),Random=(0,RandomHue=false),StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" LightSource="Radius=(0,Random=0,StrengthOverEmitterLifetime=),Intensity=(0,Random=0,StrengthOverEmitterLifetime=)" SoundFXParam="1,Random=0" SizeX="1,Random=0,StrengthOverEmitterLifetime=" SizeY="1,Random=0,StrengthOverEmitterLifetime=" PivotX="0,Random=0,StrengthOverEmitterLifetime=" PivotY="0,Random=0,StrengthOverEmitterLifetime=" TailLength="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Stretch="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Speed="0,Random=0" AirResistance="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" GravityScale="0,Random=0,StrengthOverEmitterLifetime=" Turbulence3DSpeed="0,Random=0,StrengthOverEmitterLifetime=" TurbulenceSize="0,Random=0,StrengthOverEmitterLifetime=" TurbulenceSpeed="0,Random=0,StrengthOverEmitterLifetime=" TargetAttraction="Radius=(0,Random=0,StrengthOverEmitterLifetime=)" RotationRateX="0,Random=0,StrengthOverEmitterLifetime=" RotationRateY="0,Random=0,StrengthOverEmitterLifetime=" RotationRateZ="0,Random=0,StrengthOverEmitterLifetime=" CameraNonFacingFade="FadeCurve=(;t=1,v=1)"/>
</Particles>
<Particles Name="BOX">
<Params EmitterShape="BOX" Count="100,Random=0" BeamCount="0,Random=0" Velocity="X=(0,Random=0,StrengthOverEmitterLifetime=),Y=(5,Random=0,StrengthOverEmitterLifetime=),Z=(0,Random=0,StrengthOverEmitterLifetime=)" EmitterSizeDiameter="5,Random=0" EmitterSizeXYZ="X=(5,Random=0),Y=(5,Random=0),Z=(5,Random=0)" SpawnPosXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(2.5,Random=0)" SpawnPosXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(5,Random=0)" SpawnOffset="0,Random=0" SpawnPosIncrementXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosIncrementXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocityXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocitySpread="0,Random=0" LocalSpawnIncrement="0,Random=0" LocalStretch="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" BeamAge="2,Random=0" Continuous="true" ParticleLifeTime="2,Random=0" SpawnIncrement="0,Random=0" FocusAngle="0,Random=0" FocusAzimuth="0,Random=0" FocusCameraDir="0,Random=0" EmitAngle="0,Random=0" Curvature="0" Texture="editor/plugins/particleeditorplugin/defaults/defaultparticle.dds" SoftParticle="Softness=(1,Random=0,StrengthOverEmitterLifetime=)" MotionBlur="false" Alpha="1,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Color="(x=1,y=1,z=1),Random=(0,RandomHue=false),StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" LightSource="Radius=(0,Random=0,StrengthOverEmitterLifetime=),Intensity=(0,Random=0,StrengthOverEmitterLifetime=)" SoundFXParam="1,Random=0" SizeX="1,Random=0,StrengthOverEmitterLifetime=" SizeY="1,Random=0,StrengthOverEmitterLifetime=" PivotX="0,Random=0,StrengthOverEmitterLifetime=" PivotY="0,Random=0,StrengthOverEmitterLifetime=" TailLength="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Stretch="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Speed="0,Random=0" AirResistance="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" GravityScale="0,Random=0,StrengthOverEmitterLifetime=" Turbulence3DSpeed="0,Random=0,StrengthOverEmitterLifetime=" TurbulenceSize="0,Random=0,StrengthOverEmitterLifetime=" TurbulenceSpeed="0,Random=0,StrengthOverEmitterLifetime=" TargetAttraction="Radius=(0,Random=0,StrengthOverEmitterLifetime=)" RotationRateX="0,Random=0,StrengthOverEmitterLifetime=" RotationRateY="0,Random=0,StrengthOverEmitterLifetime=" RotationRateZ="0,Random=0,StrengthOverEmitterLifetime=" CameraNonFacingFade="FadeCurve=(;t=1,v=1)"/>
</Particles>
<Particles Name="POINT">
<Params EmitterShape="POINT" Count="100,Random=0" BeamCount="0,Random=0" Velocity="X=(0,Random=0,StrengthOverEmitterLifetime=),Y=(0,Random=0,StrengthOverEmitterLifetime=),Z=(0,Random=0,StrengthOverEmitterLifetime=)" EmitterSizeDiameter="5,Random=0" EmitterSizeXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnOffset="0,Random=0" SpawnPosIncrementXYZ="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" SpawnPosIncrementXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocityXYZRandom="X=(0,Random=0),Y=(0,Random=0),Z=(0,Random=0)" VelocitySpread="360,Random=0" LocalSpawnIncrement="0,Random=0" LocalStretch="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" BeamAge="2,Random=0" Continuous="true" ParticleLifeTime="2,Random=0" SpawnIncrement="0,Random=0" FocusAngle="0,Random=0" FocusAzimuth="0,Random=0" FocusCameraDir="0,Random=0" EmitAngle="0,Random=0" OrientToVelocity="true" Curvature="0" Texture="editor/plugins/particleeditorplugin/defaults/defaultparticle.dds" SoftParticle="Softness=(1,Random=0,StrengthOverEmitterLifetime=)" MotionBlur="false" Alpha="1,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Color="(x=1,y=1,z=1),Random=(0,RandomHue=false),StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" LightSource="Radius=(0,Random=0,StrengthOverEmitterLifetime=),Intensity=(0,Random=0,StrengthOverEmitterLifetime=)" SoundFXParam="1,Random=0" SizeX="1,Random=0,StrengthOverEmitterLifetime=" SizeY="1,Random=0,StrengthOverEmitterLifetime=" PivotX="0,Random=0,StrengthOverEmitterLifetime=" PivotY="0,Random=0,StrengthOverEmitterLifetime=" TailLength="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Stretch="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" Speed="5,Random=0" AirResistance="0,Random=0,StrengthOverEmitterLifetime=,StrengthOverParticleLifetime=" GravityScale="0,Random=0,StrengthOverEmitterLifetime=" Turbulence3DSpeed="0,Random=0,StrengthOverEmitterLifetime=" TurbulenceSize="0,Random=0,StrengthOverEmitterLifetime=" TurbulenceSpeed="0,Random=0,StrengthOverEmitterLifetime=" TargetAttraction="Radius=(0,Random=0,StrengthOverEmitterLifetime=)" RotationRateX="0,Random=0,StrengthOverEmitterLifetime=" RotationRateY="0,Random=0,StrengthOverEmitterLifetime=" RotationRateZ="0,Random=0,StrengthOverEmitterLifetime=" CameraNonFacingFade="FadeCurve=(;t=1,v=1)"/>
</Particles>
</Library>