43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
|
|
|
#pragma once
|
|
|
|
#include "Common/GraphicsPipelinePass.h"
|
|
#include "Common/FullscreenPass.h"
|
|
#include "Common/UtilityPasses.h"
|
|
|
|
// This class is deprecated as it requires r_graphicsPipeline > 0 to function properly, which is not supported on all platforms.
|
|
class CMotionBlurPass
|
|
: public GraphicsPipelinePass
|
|
{
|
|
public:
|
|
virtual ~CMotionBlurPass() {}
|
|
|
|
void Init() override;
|
|
void Shutdown() override;
|
|
void Reset() override;
|
|
void Execute();
|
|
|
|
private:
|
|
float ComputeMotionScale();
|
|
|
|
private:
|
|
CFullscreenPass m_passPacking;
|
|
CFullscreenPass m_passTileGen1;
|
|
CFullscreenPass m_passTileGen2;
|
|
CFullscreenPass m_passNeighborMax;
|
|
CStretchRectPass m_passCopy;
|
|
CFullscreenPass m_passMotionBlur;
|
|
};
|