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o3de/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/MotionBlur.h
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2021-03-08 14:30:57 -08:00

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include "Common/GraphicsPipelinePass.h"
#include "Common/FullscreenPass.h"
#include "Common/UtilityPasses.h"
// This class is deprecated as it requires r_graphicsPipeline > 0 to function properly, which is not supported on all platforms.
class CMotionBlurPass
: public GraphicsPipelinePass
{
public:
virtual ~CMotionBlurPass() {}
void Init() override;
void Shutdown() override;
void Reset() override;
void Execute();
private:
float ComputeMotionScale();
private:
CFullscreenPass m_passPacking;
CFullscreenPass m_passTileGen1;
CFullscreenPass m_passTileGen2;
CFullscreenPass m_passNeighborMax;
CStretchRectPass m_passCopy;
CFullscreenPass m_passMotionBlur;
};