1a23dc7b93
* Moved reposibility from the instance to the system component to render debug visualizations. Why? To make sure all motion extraction deltas got applied to the character already and avoid any mismatches between last and current frame (resulting in visual jittering). * Added frame database stats to the ImGui monitor. * Switched ImGuiMonitor from internal histogram group to the now shared version in LYImGuiUtils. * Added a new debug draw bus that the motion matching instance hooks to, so that the system component can control when to render debug visualizations. * Added class description for the motion matching instance. Signed-off-by: Benjamin Jillich <jillich@amazon.com>
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#ifdef IMGUI_ENABLED
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/containers/unordered_map.h>
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#include <EMotionFX/Source/EMotionFXConfig.h>
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#include <imgui/imgui.h>
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#include <ImGuiBus.h>
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#include <ImGuiMonitorBus.h>
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#include <LYImGuiUtils/HistogramGroup.h>
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namespace EMotionFX::MotionMatching
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{
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class EMFX_API ImGuiMonitor
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: public ImGui::ImGuiUpdateListenerBus::Handler
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, public ImGuiMonitorRequestBus::Handler
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{
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public:
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AZ_RTTI(ImGuiMonitor, "{BF1B85A4-215C-4E3A-8FD8-CE3233E5C779}")
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AZ_CLASS_ALLOCATOR_DECL
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ImGuiMonitor();
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~ImGuiMonitor();
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// ImGui::ImGuiUpdateListenerBus::Handler
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void OnImGuiUpdate() override;
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void OnImGuiMainMenuUpdate() override;
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// ImGuiMonitorRequestBus::Handler
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void PushPerformanceHistogramValue(const char* performanceMetricName, float value) override;
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void PushCostHistogramValue(const char* costName, float value, const AZ::Color& color) override;
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void SetFrameDatabaseInfo(const ImGuiMonitorRequests::FrameDatabaseInfo& info) override { m_frameDatabaseInfo = info; }
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void SetFeatureMatrixInfo(const ImGuiMonitorRequests::FeatureMatrixInfo& info) override { m_featurMatrixInfo = info; }
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void SetKdTreeInfo(const ImGuiMonitorRequests::KdTreeInfo& info) override { m_kdTreeInfo = info; }
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private:
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ImGui::LYImGuiUtils::HistogramGroup m_performanceStats;
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ImGui::LYImGuiUtils::HistogramGroup m_featureCosts;
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ImGuiMonitorRequests::FrameDatabaseInfo m_frameDatabaseInfo;
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ImGuiMonitorRequests::FeatureMatrixInfo m_featurMatrixInfo;
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ImGuiMonitorRequests::KdTreeInfo m_kdTreeInfo;
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};
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} // namespace EMotionFX::MotionMatching
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#endif // IMGUI_ENABLED
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