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o3de/Gems/VirtualGamepad/Code/Include/VirtualGamepad/VirtualGamepadBus.h

40 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/std/string/string.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace VirtualGamepad
{
////////////////////////////////////////////////////////////////////////////////////////////////
class VirtualGamepadRequests : public AZ::EBusTraits
{
public:
////////////////////////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
////////////////////////////////////////////////////////////////////////////////////////////
//! Get the list of button names made available by the virtual gamepad
//! \return The list of button names made available by the virtual gamepad
virtual const AZStd::unordered_set<AZStd::string>& GetButtonNames() const = 0;
////////////////////////////////////////////////////////////////////////////////////////////
//! Get the list of thumb-stick names made available by the virtual gamepad
//! \return The list of thumb-stick names made available by the virtual gamepad
virtual const AZStd::unordered_set<AZStd::string>& GetThumbStickNames() const = 0;
};
using VirtualGamepadRequestBus = AZ::EBus<VirtualGamepadRequests>;
}