1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
132 lines
4.3 KiB
C++
132 lines
4.3 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include "LyShineTest.h"
|
|
#include <Mocks/ISystemMock.h>
|
|
#include <Mocks/IRendererMock.h>
|
|
#include <Mocks/ITextureMock.h>
|
|
#include <Sprite.h>
|
|
|
|
namespace UnitTest
|
|
{
|
|
class LyShineSpriteTest
|
|
: public LyShineTest
|
|
{
|
|
protected:
|
|
|
|
void SetupApplication() override
|
|
{
|
|
AZ::ComponentApplication::Descriptor appDesc;
|
|
appDesc.m_memoryBlocksByteSize = 10 * 1024 * 1024;
|
|
appDesc.m_recordingMode = AZ::Debug::AllocationRecords::RECORD_FULL;
|
|
appDesc.m_stackRecordLevels = 20;
|
|
|
|
AZ::ComponentApplication::StartupParameters appStartup;
|
|
// Module needs to be created this way to create CryString allocator for test
|
|
appStartup.m_createStaticModulesCallback =
|
|
[](AZStd::vector<AZ::Module*>& modules)
|
|
{
|
|
modules.emplace_back(new LyShine::LyShineModule);
|
|
};
|
|
|
|
m_systemEntity = m_application.Create(appDesc, appStartup);
|
|
m_systemEntity->Init();
|
|
m_systemEntity->Activate();
|
|
}
|
|
|
|
void SetupEnvironment() override
|
|
{
|
|
LyShineTest::SetupEnvironment();
|
|
|
|
m_data = AZStd::make_unique<DataMembers>();
|
|
m_env->m_stubEnv.pRenderer = &m_data->m_renderer;
|
|
}
|
|
|
|
void TearDown() override
|
|
{
|
|
m_data.reset();
|
|
|
|
LyShineTest::TearDown();
|
|
}
|
|
|
|
struct DataMembers
|
|
{
|
|
testing::NiceMock<IRendererMock> m_renderer;
|
|
};
|
|
|
|
AZStd::unique_ptr<DataMembers> m_data;
|
|
};
|
|
|
|
#ifdef LYSHINE_ATOM_TODO // [LYN-3359] - render target support using Atom
|
|
TEST_F(LyShineSpriteTest, Sprite_CanAcquireRenderTarget)
|
|
{
|
|
// initialize to create the static sprite cache
|
|
CSprite::Initialize();
|
|
|
|
const char* renderTargetName = "$test";
|
|
EXPECT_CALL(m_data->m_renderer, EF_GetTextureByName(testing::_, testing::_)).WillRepeatedly(testing::Return(nullptr));
|
|
|
|
CSprite* sprite = CSprite::CreateSprite(renderTargetName);
|
|
ASSERT_NE(sprite, nullptr);
|
|
|
|
ITexture* texture = sprite->GetTexture();
|
|
EXPECT_EQ(texture, nullptr);
|
|
|
|
ITextureMock* mockTexture = new testing::NiceMock<ITextureMock>;
|
|
|
|
// expect the sprite acquires the texture and increments the reference count
|
|
EXPECT_CALL(m_data->m_renderer, EF_GetTextureByName(testing::_, testing::_)).WillOnce(testing::Return(mockTexture));
|
|
EXPECT_CALL(*mockTexture, AddRef()).Times(1);
|
|
|
|
texture = sprite->GetTexture();
|
|
EXPECT_EQ(texture, mockTexture);
|
|
|
|
// the sprite should attempt to release the texture by calling ReleaseResourceAsync
|
|
// Using the A<type> matcher to force the type to be AZStd::unique_ptr<SResourceAsync>, but allow any value to be used for that type
|
|
EXPECT_CALL(m_data->m_renderer, ReleaseResourceAsync(testing::A<AZStd::unique_ptr<SResourceAsync>>())).Times(1);
|
|
|
|
delete sprite;
|
|
sprite = nullptr;
|
|
|
|
CSprite::Shutdown();
|
|
delete mockTexture;
|
|
}
|
|
|
|
TEST_F(LyShineSpriteTest, Sprite_CanCreateWithExistingRenderTarget)
|
|
{
|
|
// initialize to create the static sprite cache
|
|
CSprite::Initialize();
|
|
|
|
ITextureMock* mockTexture = new testing::NiceMock<ITextureMock>;
|
|
|
|
const char* renderTargetName = "$test";
|
|
EXPECT_CALL(m_data->m_renderer, EF_GetTextureByName(testing::_, testing::_)).WillRepeatedly(testing::Return(mockTexture));
|
|
|
|
// the sprite should increment the ref count on the texture
|
|
EXPECT_CALL(*mockTexture, AddRef()).Times(1);
|
|
|
|
CSprite* sprite = CSprite::CreateSprite(renderTargetName);
|
|
ASSERT_NE(sprite, nullptr);
|
|
|
|
ITexture* texture = sprite->GetTexture();
|
|
EXPECT_EQ(texture, mockTexture);
|
|
|
|
// the sprite should attempt to release the texture by calling ReleaseResourceAsync
|
|
EXPECT_CALL(m_data->m_renderer, ReleaseResourceAsync(testing::A<AZStd::unique_ptr<SResourceAsync>>())).Times(1);
|
|
|
|
delete sprite;
|
|
sprite = nullptr;
|
|
|
|
CSprite::Shutdown();
|
|
delete mockTexture;
|
|
}
|
|
#endif
|
|
} //namespace UnitTest
|
|
|
|
AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
|