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o3de/Gems/LyShine/Code/Source/LyShineDebug.h
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#ifndef _RELEASE
#include <AzCore/std/containers/vector.h>
#include <Atom/RPI.Reflect/Image/Image.h>
#include <AtomCore/Instance/Instance.h>
#include <CryCommon/ISystem.h>
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////
//! Class for drawing test displays for testing the LyShine functionality
//
//! This is currently implemented as console variables and commands
class LyShineDebug
{
public: // static member functions
//! Initialize debug vars
static void Initialize();
//! This is called when the game terminates
static void Reset();
//! Do the debug render
static void RenderDebug();
DeclareStaticConstIntCVar(CV_r_DebugUIDraw2dFont, 0);
DeclareStaticConstIntCVar(CV_r_DebugUIDraw2dImage, 0);
DeclareStaticConstIntCVar(CV_r_DebugUIDraw2dLine, 0);
DeclareStaticConstIntCVar(CV_r_DebugUIDraw2dDefer, 0);
#ifndef _RELEASE
//! Shared structures used for debug console commands
struct DebugInfoRenderGraph
{
int m_numPrimitives;
int m_numRenderNodes;
int m_numTriangles;
int m_numUniqueTextures;
int m_numMasks;
int m_numRTs;
int m_numNodesDueToMask;
int m_numNodesDueToRT;
int m_numNodesDueToBlendMode;
int m_numNodesDueToSrgb;
int m_numNodesDueToMaxVerts;
int m_numNodesDueToTextures;
bool m_wasBuiltThisFrame;
AZ::u64 m_timeGraphLastBuiltMs;
bool m_isReusingRenderTargets;
};
struct DebugInfoTextureUsage
{
AZ::Data::Instance<AZ::RPI::Image> m_texture;
bool m_isClampTextureUsage;
int m_numCanvasesUsed;
int m_numDrawCallsUsed;
int m_numDrawCallsWhereExceedingMaxTextures;
void* m_lastContextUsed;
};
struct DebugInfoDrawCallReport
{
AZStd::vector<DebugInfoTextureUsage> m_textures;
};
#endif
};