Files
o3de/Gems/EMotionFX/Code/emotionfx_shared_files.cmake
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

46 lines
2.0 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
Include/Integration/AnimationBus.h
Include/Integration/ActorComponentBus.h
Include/Integration/AnimGraphComponentBus.h
Include/Integration/AnimAudioComponentBus.h
Include/Integration/EditorSimpleMotionComponentBus.h
Include/Integration/SimpleMotionComponentBus.h
Include/Integration/AnimGraphNetworkingBus.h
Source/Integration/System/SystemCommon.h
Source/Integration/Assets/AssetCommon.h
Source/Integration/Assets/ActorAsset.h
Source/Integration/Assets/ActorAsset.cpp
Source/Integration/Assets/MotionAsset.cpp
Source/Integration/Assets/MotionAsset.h
Source/Integration/Assets/MotionSetAsset.cpp
Source/Integration/Assets/MotionSetAsset.h
Source/Integration/Assets/AnimGraphAsset.cpp
Source/Integration/Assets/AnimGraphAsset.h
Source/Integration/Components/ActorComponent.h
Source/Integration/Components/ActorComponent.cpp
Source/Integration/Components/AnimAudioComponent.h
Source/Integration/Components/AnimAudioComponent.cpp
Source/Integration/Components/AnimGraphComponent.h
Source/Integration/Components/AnimGraphComponent.cpp
Source/Integration/Components/SimpleMotionComponent.h
Source/Integration/Components/SimpleMotionComponent.cpp
Source/Integration/Components/SimpleLODComponent.h
Source/Integration/Components/SimpleLODComponent.cpp
Source/Integration/Rendering/RenderBackend.h
Source/Integration/Rendering/RenderBackend.cpp
Source/Integration/Rendering/RenderActor.h
Source/Integration/Rendering/RenderActor.cpp
Source/Integration/Rendering/RenderActorInstance.h
Source/Integration/Rendering/RenderActorInstance.cpp
Source/Integration/Rendering/RenderBackendManager.h
Source/Integration/Rendering/RenderBackendManager.cpp
)