Files
o3de/Gems/EMotionFX/Code/Tests/TestAssetCode/TestActorAssets.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

23 lines
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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/string/string.h>
#include <Integration/Assets/ActorAsset.h>
namespace EMotionFX
{
class TestActorAssets
{
public:
static AZStd::string FileToBase64(const char* filePath);
static AZ::Data::Asset<Integration::ActorAsset> GetAssetFromActor(const AZ::Data::AssetId& assetId, AZStd::unique_ptr<Actor>&& actor);
};
} // namespace EMotionFX