38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
37 lines
918 B
C++
37 lines
918 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <iosfwd>
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#include <AzCore/std/string/string.h>
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#include <AzCore/Math/Vector3.h>
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#include <AzCore/Math/Quaternion.h>
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#include <MCore/Source/Quaternion.h>
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#include <EMotionFX/Source/Transform.h>
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namespace AZ
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{
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void PrintTo(const AZ::Vector3& vector, ::std::ostream* os);
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void PrintTo(const AZ::Quaternion& quaternion, ::std::ostream* os);
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} // namespace AZ
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namespace AZStd
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{
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void PrintTo(const string& string, ::std::ostream* os);
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} // namespace AZStd
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namespace MCore
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{
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void PrintTo(const Quaternion& quaternion, ::std::ostream* os);
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} // namespace MCore
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namespace EMotionFX
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{
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void PrintTo(const Transform& transform, ::std::ostream* os);
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} // namespace EMotionFX
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