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o3de/Gems/EMotionFX/Code/Tests/MCore/DualQuaternionTests.cpp
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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

29 lines
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzTest/AzTest.h>
#include <MCore/Source/DualQuaternion.h>
namespace MCore
{
TEST(DualQuaternionTests, ToTransform)
{
const AZ::Vector3 translation(0.15f, -1.8f, 0.23f);
const AZ::Quaternion rotation(0.72f, -0.48f, -0.24f, 0.44f);
const DualQuaternion dualQuaternion = DualQuaternion::ConvertFromRotationTranslation(rotation, translation);
const AZ::Transform transform = dualQuaternion.ToTransform();
EXPECT_TRUE(transform.GetBasisX().IsClose(AZ::Vector3(0.424f, -0.9024f, 0.0768f)));
EXPECT_TRUE(transform.GetBasisY().IsClose(AZ::Vector3(-0.48f, -0.152f, 0.864f)));
EXPECT_TRUE(transform.GetBasisZ().IsClose(AZ::Vector3(-0.768f, -0.4032f, -0.4976f)));
EXPECT_TRUE(transform.GetTranslation().IsClose(translation));
}
} // namespace MCore