Files
o3de/Gems/EMotionFX/Code/Tests/EMotionFXBuilderFixture.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

69 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzTest/AzTest.h>
#include <Tests/SystemComponentFixture.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Component/Component.h>
namespace EMotionFX
{
class EMotionFXTest_MockCatalog
: public AZ::Data::AssetCatalog
, public AZ::Data::AssetCatalogRequestBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(EMotionFXTest_MockCatalog, AZ::SystemAllocator, 0);
//////////////////////////////////////////////////////////////////////////
// AssetCatalogRequestBus
MOCK_METHOD1(GetAssetInfoById, AZ::Data::AssetInfo(const AZ::Data::AssetId& id));
//////////////////////////////////////////////////////////////////////////
MOCK_METHOD2(GetStreamInfoForLoad, AZ::Data::AssetStreamInfo(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type));
};
class BuilderMockComponent
: public AZ::Component
{
public:
AZ_COMPONENT(BuilderMockComponent, "{6FD64C20-B0D1-41EC-9563-7B57C019300C}");
BuilderMockComponent() = default;
~BuilderMockComponent() override = default;
BuilderMockComponent(const BuilderMockComponent&) = delete;
BuilderMockComponent(BuilderMockComponent&&) = default;
BuilderMockComponent& operator=(const BuilderMockComponent&) = delete;
BuilderMockComponent& operator=(BuilderMockComponent&&) = default;
static void ReflectAnimGraphAndMotionSet(AZ::ReflectContext* context);
static void Reflect(AZ::ReflectContext* context);
//////////////////////////////////////////////////////////////////////////
// AZ::Component
void Activate() override;
void Deactivate() override;
//////////////////////////////////////////////////////////////////////////
private:
AZStd::vector<AZStd::unique_ptr<AZ::Data::AssetHandler> > m_assetHandlers;
AZStd::unique_ptr<EMotionFXTest_MockCatalog> m_assetCatalog;
};
using EMotionFXBuilderFixture = ComponentFixture<
AZ::MemoryComponent,
AZ::AssetManagerComponent,
AZ::JobManagerComponent,
AZ::StreamerComponent,
BuilderMockComponent
>;
}