Files
o3de/Gems/EMotionFX/Code/Tests/ActorFixture.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "SystemComponentFixture.h"
#include <EMotionFX/Source/AutoRegisteredActor.h>
namespace EMotionFX
{
class Actor;
class ActorInstance;
class SimulatedObjectSetup;
class ActorFixture
: public SystemComponentFixture
{
public:
void SetUp() override;
void TearDown() override;
AZStd::string SerializePhysicsSetup(const Actor* actor) const;
AZStd::string SerializeSimulatedObjectSetup(const Actor* actor) const;
SimulatedObjectSetup* DeserializeSimulatedObjectSetup(const AZStd::string& data) const;
AZStd::vector<AZStd::string> GetTestJointNames() const;
protected:
AutoRegisteredActor m_actor{};
ActorInstance* m_actorInstance = nullptr;
};
} // namespace EMotionFX