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o3de/Gems/EMotionFX/Code/MCore/Source/SmallArray.h
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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

416 lines
22 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "StandardHeaders.h"
#include "MCoreSystem.h"
#include "Algorithms.h"
#include "MemoryManager.h"
namespace MCore
{
/**
* Dynamic array template with a maximum of 65536 items.
* It also doesn't store a memory category and maximum number of elements like the MCore::Array template.
*/
template <class T>
class SmallArray
{
public:
/**
* The memory block ID, used inside the memory manager.
* This will make all arrays remain in the same memory blocks, which is more efficient in a lot of cases.
* However, array data can still remain in other blocks.
*/
enum { MEMORYBLOCK_ID = 2 };
/**
* Default constructor.
* Initializes the array so it's empty and has no memory allocated.
*/
MCORE_INLINE SmallArray() : mData(nullptr), mLength(0) {}
/**
* Constructor which creates a given number of elements.
* @param elems The element data.
* @param num The number of elements in 'elems'.
*/
MCORE_INLINE explicit SmallArray(T* elems, uint32 num) : mLength(num) { mData = (T*)MCore::Allocate(mLength * sizeof(T), MCORE_MEMCATEGORY_SMALLARRAY, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); for (uint32 i=0; i<mLength; ++i) Construct(i, elems[i]); }
/**
* Constructor which initializes the length of the array on a given number.
* @param initSize The number of ellements to allocate space for.
*/
MCORE_INLINE explicit SmallArray(uint32 initSize) : mData(nullptr), mLength(initSize) { if (mLength > 0) { mData = (T*)MCore::Allocate(mLength * sizeof(T), MCORE_MEMCATEGORY_SMALLARRAY, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); for (uint32 i=0; i<mLength; ++i) Construct(i); } }
/**
* Copy constructor.
* @param other The other array to copy the data from.
*/
SmallArray(const SmallArray<T>& other) : mData(nullptr), mLength(0) { *this = other; }
/**
* Move constructor.
* @param other The array to move the data from.
*/
SmallArray(SmallArray<T>&& other) { mData=other.mData; mLength=other.mLength; other.mData=nullptr; other.mLength=0; }
/**
* Destructor. Deletes all entry data.
* However, if you store pointers to objects, these objects won't be deleted.<br>
* Example:<br>
* <pre>
* SmallArray< Object* > data;
* for (uint32 i=0; i<10; i++)
* data.Add( new Object() );
* </pre>
* Now when the array 'data' will be destructed, it will NOT free up the memory of the integers which you allocated by hand, using new.
* In order to free up this memory, you can do this:
* <pre>
* for (uint32 i=0; i<data.GetLength(); ++i)
* delete data[i];
* data.Clear();
* </pre>
*/
~SmallArray() { for (uint32 i=0; i<mLength; ++i) Destruct(i); if (mData) MCore::Free(mData); }
/**
* Get a pointer to the first element.
* @result A pointer to the first element.
*/
MCORE_INLINE T* GetPtr() { return mData; }
/**
* Get a given item/element.
* @param pos The item/element number.
* @result A reference to the element.
*/
MCORE_INLINE T& GetItem(uint32 pos) { return mData[pos]; }
/**
* Get the first element.
* @result A reference to the first element.
*/
MCORE_INLINE T& GetFirst() { return mData[0]; }
/**
* Get the last element.
* @result A reference to the last element.
*/
MCORE_INLINE T& GetLast() { return mData[mLength-1]; }
/**
* Get a read-only pointer to the first element.
* @result A read-only pointer to the first element.
*/
MCORE_INLINE const T* GetReadPtr() const { return mData; }
/**
* Get a read-only reference to a given element number.
* @param pos The element number.
* @result A read-only reference to the given element.
*/
MCORE_INLINE const T& GetItem(uint32 pos) const { return mData[pos]; }
/**
* Get a read-only reference to the first element.
* @result A read-only reference to the first element.
*/
MCORE_INLINE const T& GetFirst() const { return mData[0]; }
/**
* Get a read-only reference to the last element.
* @result A read-only reference to the last element.
*/
MCORE_INLINE const T& GetLast() const { return mData[mLength-1]; }
/**
* Check if the array is empty or not.
* @result Returns true when there are no elements in the array, otherwise false is returned.
*/
MCORE_INLINE bool GetIsEmpty() const { return (mLength == 0); }
/**
* Checks if the passed index is in the array's range.
* @param index The index to check.
* @return True if the passed index is valid, false if not.
*/
MCORE_INLINE bool GetIsValidIndex(uint32 index) const { return (index < mLength); }
/**
* Get the number of elements in the array.
* @result The number of elements in the array.
*/
MCORE_INLINE uint32 GetLength() const { return mLength; }
/**
* Calculates the memory usage used by this array.
* @param includeMembers Include the class members in the calculation? (default=true).
* @result The number of bytes allocated by this array.
*/
MCORE_INLINE uint32 CalcMemoryUsage(bool includeMembers=true) const { uint32 result = mLength*sizeof(T); if (includeMembers) result+=sizeof(MCore::SmallArray<T>); return result; }
/**
* Set a given element to a given value.
* @param pos The element number.
* @param value The value to store at that element number.
*/
MCORE_INLINE void SetElem(uint32 pos, const T& value) { mData[pos] = value; }
/**
* Add a given element to the back of the array.
* @param x The element to add.
*/
MCORE_INLINE void Add(const T& x) { Grow(++mLength); Construct(mLength-1, x); }
/**
* Add a given array to the back of this array.
* @param a The array to add.
*/
MCORE_INLINE void Add(const SmallArray<T>& a) { uint32 l=mLength; Grow(mLength+a.mLength); for (uint32 i=0; i<a.GetLength(); ++i) Construct(l+i, a[i]); } // TODO: a.GetLength() can be precaled before loop?
/**
* Add an empty (default constructed) element to the back of the array.
*/
MCORE_INLINE void AddEmpty() { Grow(++mLength); Construct(mLength-1); }
/**
* Remove the first array element.
*/
MCORE_INLINE void RemoveFirst() { if (mLength > 0) Remove((uint32)0); }
/**
* Remove the last array element.
*/
MCORE_INLINE void RemoveLast() { if (mLength > 0) Destruct(--mLength); }
/**
* Insert an empty element (default constructed) at a given position in the array.
* @param pos The position to create the empty element.
*/
MCORE_INLINE void Insert(uint32 pos) { Grow(mLength+1); MoveElements(pos+1, pos, mLength-pos-1); Construct(pos); }
/**
* Insert a given element at a given position in the array.
* @param pos The position to insert the empty element.
* @param x The element to store at this position.
*/
MCORE_INLINE void Insert(uint32 pos, const T& x) { Grow(mLength+1); MoveElements(pos+1, pos, mLength-pos-1); Construct(pos, x); }
/**
* Remove an element at a given position.
* @param pos The element number to remove.
*/
MCORE_INLINE void Remove(uint32 pos) { Destruct(pos); MoveElements(pos, pos+1, mLength-pos-1); mLength--; }
/**
* Remove a given number of elements starting at a given position in the array.
* @param pos The start element, so to start removing from.
* @param num The number of elements to remove from this position.
*/
MCORE_INLINE void Remove(uint32 pos, uint32 num) { for (uint32 i=pos; i<pos+num; ++i) Destruct(i); MoveElements(pos, pos+num, mLength-pos-num); mLength-=num; }
/**
* Remove a given element with a given value.
* Only the first element with the given value will be removed.
* @param item The item/element to remove.
*/
MCORE_INLINE bool RemoveByValue(const T& item) { uint32 index = Find(item); if (index==MCORE_INVALIDINDEX32) return false; Remove(index); return true; }
/**
* Remove a given element in the array and place the last element in the array at the created empty position.
* So if we have an array with the following characters : ABCDEFG<br>
* And we perform a SwapRemove(2), we will remove element C and place the last element (G) at the empty created position where C was located.
* So we will get this:<br>
* AB.DEFG [where . is empty, after we did the SwapRemove(2)]<br>
* ABGDEF [this is the result. G has been moved to the empty position].
*/
MCORE_INLINE void SwapRemove(uint32 pos) { Destruct(pos); if (pos != mLength-1) { Construct(pos, mData[mLength-1]); Destruct(mLength-1); } mLength--; } // remove element at <pos> and place the last element of the array in that position
/**
* Swap two elements.
* @param pos1 The first element number.
* @param pos2 The second element number.
*/
MCORE_INLINE void Swap(uint32 pos1, uint32 pos2) { if (pos1 != pos2) MCore::Swap(GetItem(pos1), GetItem(pos2)); }
/**
* Clear the array contents. So GetLength() will return 0 after performing this method.
* @param clearMem If set to true (default) the allocated memory will also be released. If set to false, GetMaxLength() will still return the number of elements
* which the array contained before calling the Clear() method.
*/
MCORE_INLINE void Clear(bool clearMem=true) { for (uint32 i=0; i<mLength; ++i) Destruct(i); mLength=0; if (clearMem) Free(); }
/**
* Make sure the array has enough space to store a given number of elements.
* @param newLength The number of elements we want to make sure that will fit in the array.
*/
MCORE_INLINE void AssureSize(uint32 newLength) { if (mLength >= newLength) return; uint32 oldLen=mLength; Grow(newLength); for (uint32 i=oldLen; i<newLength; ++i) Construct(i); }
/**
* Make sure this array has enough allocated storage to grow to a given number of elements elements without having to realloc.
* @param minLength The minimum length the array should have.
*/
MCORE_INLINE void Reserve(uint32 minLength) { if (mLength < minLength) Realloc(minLength); }
/**
* Check if the array contains a given element.
* @param x The element to check.
* @result Returns true when the array contains the element, otherwise false is returned.
*/
MCORE_INLINE bool Contains(const T& x) const { return (Find(x) != MCORE_INVALIDINDEX32); }
/**
* Find the position of a given element.
* @param x The element to find.
* @result Returns the index in the array, ranging from [0 to GetLength()-1] when found, otherwise MCORE_INVALIDINDEX32 is returned.
*/
MCORE_INLINE uint32 Find(const T& x) const { for (uint32 i=0; i<mLength; ++i) { if (mData[i] == x) return i; } return MCORE_INVALIDINDEX32; }
// sort function and standard sort function
typedef int32 (MCORE_CDECL *CmpFunc)(const T& itemA, const T& itemB);
static int32 MCORE_CDECL StdCmp(const T& itemA, const T& itemB) { if (itemA < itemB) return -1; else if (itemA == itemB) return 0; else return 1; }
static int32 MCORE_CDECL StdPtrObjCmp(const T& itemA, const T& itemB) { if (*itemA < *itemB) return -1; else if (*itemA == *itemB) return 0; else return 1; }
/**
* Sort the complete array using a given sort function.
* @param cmp The sort function to use.
*/
MCORE_INLINE void Sort(CmpFunc cmp) { InnerSort(0, mLength-1, cmp); }
/**
* Sort a given part of the array using a given sort function.
* The default parameters are set so that it will sort the complete array with a default compare function (which uses the < and > operators).
* The method will sort all elements between the given 'first' and 'last' element (first and last are also included in the sort).
* @param first The first element to start sorting.
* @param last The last element to sort (when set to MCORE_INVALIDINDEX32, GetLength()-1 will be used).
* @param cmp The compare function.
*/
MCORE_INLINE void Sort(uint32 first=0, uint32 last=MCORE_INVALIDINDEX32, CmpFunc cmp=StdCmp) { if (last==MCORE_INVALIDINDEX32) last=mLength-1; InnerSort(first, last, cmp); }
/**
* Performs a sort on a given part of the array.
* @param first The first element to start the sorting at.
* @param last The last element to end the sorting.
* @param cmp The compare function.
*/
MCORE_INLINE void InnerSort(int32 first, int32 last, CmpFunc cmp) { if (first >= last) return; int32 split=Partition(first, last, cmp); InnerSort(first, split-1, cmp); InnerSort(split+1, last, cmp); }
/**
* Resize the array to a given size.
* This does not mean an actual realloc will be made. This will only happen when the new length is bigger than the maxLength of the array.
* @param newLength The new length the array should be.
* @result returns false if the allocation/reallocation of the array failed
*/
bool Resize(uint32 newLength)
{
// check for growing or shrinking array
if (newLength > mLength)
{
// growing array, construct empty elements at end of array
uint32 oldLen = mLength;
GrowExact(newLength);
if (mData == nullptr)
{
return false;
}
for (uint32 i=oldLen; i<newLength; ++i)
Construct(i);
}
else
{
// shrinking array, destruct elements at end of array
for (uint32 i=newLength; i<mLength; ++i)
Destruct(i);
mLength = newLength;
}
return true;
}
/**
* Move "numElements" elements starting from the source index, to the dest index.
* Please note thate the array has to be large enough. You can't move data past the end of the array.
* @param destIndex The destination index.
* @param sourceIndex The source index, where the source elements start.
* @param numElements The number of elements to move.
*/
MCORE_INLINE void MoveElements(uint32 destIndex, uint32 sourceIndex, uint32 numElements)
{
if (numElements > 0)
MCore::MemMove(mData+destIndex, mData+sourceIndex, numElements * sizeof(T));
}
// operators
bool operator==(const SmallArray<T>& other) const { if (mLength != other.mLength) return false; for (uint32 i=0; i<mLength; ++i) if (mData[i] != other.mData[i]) return false; return true; }
SmallArray<T>& operator= (const SmallArray<T>& other) { if (&other != this) { Clear(); Grow(other.mLength); for (uint32 i=0; i<mLength; ++i) Construct(i, other.mData[i]); } return *this; }
SmallArray<T>& operator= (SmallArray<T>&& other) { MCORE_ASSERT(&other != this); if (mData!=nullptr) MCore::Free(mData); mData=other.mData; mLength=other.mLength; other.mData=nullptr; other.mLength=0; return *this; }
//SmallArray<T>& operator+ (const SmallArray<T>& other) const { SmallArray<T> newArray; newArray.Grow(mLength+other.mLength); uint32 i; for (i=0; i<GetLength(); ++i) newArray.Construct(i, mData[i]); uint32 j; for (j=0; j<other.GetLength(); ++j) newArray.Construct(i++, other.mData[j]); return newArray; }
SmallArray<T>& operator+=(const T& other) { Add(other); return *this; }
SmallArray<T>& operator+=(const SmallArray<T>& other) { Add(other); return *this; }
MCORE_INLINE T& operator[](const uint32 index) { MCORE_ASSERT(index<mLength); return mData[index]; } // TODO: add safety assert to make sure the index is valid?
MCORE_INLINE const T& operator[](const uint32 index) const { MCORE_ASSERT(index<mLength); return mData[index]; }
private:
T* mData; /**< The element data. */
uint32 mLength; /**< The number of used elements in the array. */
// private functions
MCORE_INLINE void Grow(uint32 newLength) { mLength = newLength; Realloc( newLength ); }
MCORE_INLINE void GrowExact(uint32 newLength) { mLength = newLength; Realloc( newLength ); }
MCORE_INLINE uint32 AllocSize(uint32 num) { return num; }
MCORE_INLINE void Alloc(uint32 num) { mData = (T*)MCore::Allocate(num * sizeof(T), MCORE_MEMCATEGORY_SMALLARRAY, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); }
MCORE_INLINE void Realloc(uint32 newSize)
{
if (newSize == 0) { this->Free(); return; }
if (mData)
mData = (T*)MCore::Realloc(mData, newSize * sizeof(T), MCORE_MEMCATEGORY_SMALLARRAY, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE);
else
mData = (T*)MCore::Allocate(newSize * sizeof(T), MCORE_MEMCATEGORY_SMALLARRAY, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE);
}
MCORE_INLINE void Free() { mLength=0; if (mData) MCore::Free(mData); mData=nullptr; }
MCORE_INLINE void Construct(uint32 index, const T& original) { ::new(mData+index) T(original); } // copy-construct an element at <index> which is a copy of <original>
MCORE_INLINE void Construct(uint32 index) { ::new(mData+index) T; } // construct an element at place <index>
MCORE_INLINE void Destruct(uint32 index)
{
#if (MCORE_COMPILER == MCORE_COMPILER_MSVC) // work around a compiler bug, marking this index parameter as unused
MCORE_UNUSED(index);
#endif
(mData+index)->~T();
} // destruct an element at <index>
// partition part of array (for sorting)
int32 Partition(int32 left, int32 right, CmpFunc cmp)
{
::MCore::Swap(mData[left], mData[ (left+right)>>1 ]);
T& target = mData[right];
int32 i = left-1;
int32 j = right;
bool neverQuit = true; // workaround to disable a "warning C4127: conditional expression is constant"
while (neverQuit)
{
while (i < j) { if (cmp(mData[++i], target) >= 0) break; }
while (j > i) { if (cmp(mData[--j], target) <= 0) break; }
if (i >= j) break;
::MCore::Swap(mData[i], mData[j]);
}
::MCore::Swap(mData[i], mData[right]);
return i;
}
};
} // namespace MCore