38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
416 lines
22 KiB
C++
416 lines
22 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "StandardHeaders.h"
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#include "MCoreSystem.h"
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#include "Algorithms.h"
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#include "MemoryManager.h"
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namespace MCore
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{
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/**
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* Dynamic array template with a maximum of 65536 items.
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* It also doesn't store a memory category and maximum number of elements like the MCore::Array template.
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*/
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template <class T>
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class SmallArray
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{
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public:
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/**
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* The memory block ID, used inside the memory manager.
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* This will make all arrays remain in the same memory blocks, which is more efficient in a lot of cases.
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* However, array data can still remain in other blocks.
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*/
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enum { MEMORYBLOCK_ID = 2 };
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/**
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* Default constructor.
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* Initializes the array so it's empty and has no memory allocated.
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*/
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MCORE_INLINE SmallArray() : mData(nullptr), mLength(0) {}
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/**
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* Constructor which creates a given number of elements.
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* @param elems The element data.
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* @param num The number of elements in 'elems'.
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*/
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MCORE_INLINE explicit SmallArray(T* elems, uint32 num) : mLength(num) { mData = (T*)MCore::Allocate(mLength * sizeof(T), MCORE_MEMCATEGORY_SMALLARRAY, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); for (uint32 i=0; i<mLength; ++i) Construct(i, elems[i]); }
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/**
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* Constructor which initializes the length of the array on a given number.
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* @param initSize The number of ellements to allocate space for.
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*/
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MCORE_INLINE explicit SmallArray(uint32 initSize) : mData(nullptr), mLength(initSize) { if (mLength > 0) { mData = (T*)MCore::Allocate(mLength * sizeof(T), MCORE_MEMCATEGORY_SMALLARRAY, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); for (uint32 i=0; i<mLength; ++i) Construct(i); } }
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/**
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* Copy constructor.
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* @param other The other array to copy the data from.
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*/
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SmallArray(const SmallArray<T>& other) : mData(nullptr), mLength(0) { *this = other; }
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/**
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* Move constructor.
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* @param other The array to move the data from.
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*/
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SmallArray(SmallArray<T>&& other) { mData=other.mData; mLength=other.mLength; other.mData=nullptr; other.mLength=0; }
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/**
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* Destructor. Deletes all entry data.
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* However, if you store pointers to objects, these objects won't be deleted.<br>
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* Example:<br>
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* <pre>
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* SmallArray< Object* > data;
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* for (uint32 i=0; i<10; i++)
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* data.Add( new Object() );
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* </pre>
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* Now when the array 'data' will be destructed, it will NOT free up the memory of the integers which you allocated by hand, using new.
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* In order to free up this memory, you can do this:
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* <pre>
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* for (uint32 i=0; i<data.GetLength(); ++i)
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* delete data[i];
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* data.Clear();
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* </pre>
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*/
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~SmallArray() { for (uint32 i=0; i<mLength; ++i) Destruct(i); if (mData) MCore::Free(mData); }
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/**
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* Get a pointer to the first element.
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* @result A pointer to the first element.
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*/
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MCORE_INLINE T* GetPtr() { return mData; }
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/**
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* Get a given item/element.
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* @param pos The item/element number.
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* @result A reference to the element.
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*/
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MCORE_INLINE T& GetItem(uint32 pos) { return mData[pos]; }
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/**
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* Get the first element.
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* @result A reference to the first element.
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*/
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MCORE_INLINE T& GetFirst() { return mData[0]; }
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/**
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* Get the last element.
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* @result A reference to the last element.
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*/
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MCORE_INLINE T& GetLast() { return mData[mLength-1]; }
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/**
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* Get a read-only pointer to the first element.
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* @result A read-only pointer to the first element.
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*/
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MCORE_INLINE const T* GetReadPtr() const { return mData; }
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/**
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* Get a read-only reference to a given element number.
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* @param pos The element number.
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* @result A read-only reference to the given element.
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*/
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MCORE_INLINE const T& GetItem(uint32 pos) const { return mData[pos]; }
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/**
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* Get a read-only reference to the first element.
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* @result A read-only reference to the first element.
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*/
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MCORE_INLINE const T& GetFirst() const { return mData[0]; }
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/**
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* Get a read-only reference to the last element.
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* @result A read-only reference to the last element.
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*/
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MCORE_INLINE const T& GetLast() const { return mData[mLength-1]; }
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/**
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* Check if the array is empty or not.
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* @result Returns true when there are no elements in the array, otherwise false is returned.
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*/
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MCORE_INLINE bool GetIsEmpty() const { return (mLength == 0); }
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/**
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* Checks if the passed index is in the array's range.
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* @param index The index to check.
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* @return True if the passed index is valid, false if not.
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*/
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MCORE_INLINE bool GetIsValidIndex(uint32 index) const { return (index < mLength); }
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/**
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* Get the number of elements in the array.
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* @result The number of elements in the array.
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*/
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MCORE_INLINE uint32 GetLength() const { return mLength; }
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/**
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* Calculates the memory usage used by this array.
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* @param includeMembers Include the class members in the calculation? (default=true).
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* @result The number of bytes allocated by this array.
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*/
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MCORE_INLINE uint32 CalcMemoryUsage(bool includeMembers=true) const { uint32 result = mLength*sizeof(T); if (includeMembers) result+=sizeof(MCore::SmallArray<T>); return result; }
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/**
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* Set a given element to a given value.
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* @param pos The element number.
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* @param value The value to store at that element number.
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*/
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MCORE_INLINE void SetElem(uint32 pos, const T& value) { mData[pos] = value; }
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/**
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* Add a given element to the back of the array.
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* @param x The element to add.
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*/
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MCORE_INLINE void Add(const T& x) { Grow(++mLength); Construct(mLength-1, x); }
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/**
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* Add a given array to the back of this array.
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* @param a The array to add.
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*/
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MCORE_INLINE void Add(const SmallArray<T>& a) { uint32 l=mLength; Grow(mLength+a.mLength); for (uint32 i=0; i<a.GetLength(); ++i) Construct(l+i, a[i]); } // TODO: a.GetLength() can be precaled before loop?
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/**
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* Add an empty (default constructed) element to the back of the array.
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*/
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MCORE_INLINE void AddEmpty() { Grow(++mLength); Construct(mLength-1); }
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/**
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* Remove the first array element.
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*/
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MCORE_INLINE void RemoveFirst() { if (mLength > 0) Remove((uint32)0); }
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/**
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* Remove the last array element.
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*/
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MCORE_INLINE void RemoveLast() { if (mLength > 0) Destruct(--mLength); }
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/**
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* Insert an empty element (default constructed) at a given position in the array.
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* @param pos The position to create the empty element.
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*/
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MCORE_INLINE void Insert(uint32 pos) { Grow(mLength+1); MoveElements(pos+1, pos, mLength-pos-1); Construct(pos); }
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/**
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* Insert a given element at a given position in the array.
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* @param pos The position to insert the empty element.
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* @param x The element to store at this position.
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*/
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MCORE_INLINE void Insert(uint32 pos, const T& x) { Grow(mLength+1); MoveElements(pos+1, pos, mLength-pos-1); Construct(pos, x); }
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/**
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* Remove an element at a given position.
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* @param pos The element number to remove.
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*/
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MCORE_INLINE void Remove(uint32 pos) { Destruct(pos); MoveElements(pos, pos+1, mLength-pos-1); mLength--; }
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/**
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* Remove a given number of elements starting at a given position in the array.
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* @param pos The start element, so to start removing from.
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* @param num The number of elements to remove from this position.
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*/
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MCORE_INLINE void Remove(uint32 pos, uint32 num) { for (uint32 i=pos; i<pos+num; ++i) Destruct(i); MoveElements(pos, pos+num, mLength-pos-num); mLength-=num; }
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/**
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* Remove a given element with a given value.
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* Only the first element with the given value will be removed.
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* @param item The item/element to remove.
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*/
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MCORE_INLINE bool RemoveByValue(const T& item) { uint32 index = Find(item); if (index==MCORE_INVALIDINDEX32) return false; Remove(index); return true; }
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/**
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* Remove a given element in the array and place the last element in the array at the created empty position.
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* So if we have an array with the following characters : ABCDEFG<br>
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* And we perform a SwapRemove(2), we will remove element C and place the last element (G) at the empty created position where C was located.
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* So we will get this:<br>
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* AB.DEFG [where . is empty, after we did the SwapRemove(2)]<br>
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* ABGDEF [this is the result. G has been moved to the empty position].
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*/
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MCORE_INLINE void SwapRemove(uint32 pos) { Destruct(pos); if (pos != mLength-1) { Construct(pos, mData[mLength-1]); Destruct(mLength-1); } mLength--; } // remove element at <pos> and place the last element of the array in that position
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/**
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* Swap two elements.
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* @param pos1 The first element number.
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* @param pos2 The second element number.
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*/
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MCORE_INLINE void Swap(uint32 pos1, uint32 pos2) { if (pos1 != pos2) MCore::Swap(GetItem(pos1), GetItem(pos2)); }
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/**
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* Clear the array contents. So GetLength() will return 0 after performing this method.
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* @param clearMem If set to true (default) the allocated memory will also be released. If set to false, GetMaxLength() will still return the number of elements
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* which the array contained before calling the Clear() method.
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*/
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MCORE_INLINE void Clear(bool clearMem=true) { for (uint32 i=0; i<mLength; ++i) Destruct(i); mLength=0; if (clearMem) Free(); }
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/**
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* Make sure the array has enough space to store a given number of elements.
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* @param newLength The number of elements we want to make sure that will fit in the array.
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*/
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MCORE_INLINE void AssureSize(uint32 newLength) { if (mLength >= newLength) return; uint32 oldLen=mLength; Grow(newLength); for (uint32 i=oldLen; i<newLength; ++i) Construct(i); }
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/**
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* Make sure this array has enough allocated storage to grow to a given number of elements elements without having to realloc.
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* @param minLength The minimum length the array should have.
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*/
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MCORE_INLINE void Reserve(uint32 minLength) { if (mLength < minLength) Realloc(minLength); }
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/**
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* Check if the array contains a given element.
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* @param x The element to check.
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* @result Returns true when the array contains the element, otherwise false is returned.
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*/
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MCORE_INLINE bool Contains(const T& x) const { return (Find(x) != MCORE_INVALIDINDEX32); }
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/**
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* Find the position of a given element.
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* @param x The element to find.
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* @result Returns the index in the array, ranging from [0 to GetLength()-1] when found, otherwise MCORE_INVALIDINDEX32 is returned.
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*/
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MCORE_INLINE uint32 Find(const T& x) const { for (uint32 i=0; i<mLength; ++i) { if (mData[i] == x) return i; } return MCORE_INVALIDINDEX32; }
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// sort function and standard sort function
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typedef int32 (MCORE_CDECL *CmpFunc)(const T& itemA, const T& itemB);
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static int32 MCORE_CDECL StdCmp(const T& itemA, const T& itemB) { if (itemA < itemB) return -1; else if (itemA == itemB) return 0; else return 1; }
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static int32 MCORE_CDECL StdPtrObjCmp(const T& itemA, const T& itemB) { if (*itemA < *itemB) return -1; else if (*itemA == *itemB) return 0; else return 1; }
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/**
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* Sort the complete array using a given sort function.
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* @param cmp The sort function to use.
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*/
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MCORE_INLINE void Sort(CmpFunc cmp) { InnerSort(0, mLength-1, cmp); }
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/**
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* Sort a given part of the array using a given sort function.
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* The default parameters are set so that it will sort the complete array with a default compare function (which uses the < and > operators).
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* The method will sort all elements between the given 'first' and 'last' element (first and last are also included in the sort).
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* @param first The first element to start sorting.
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* @param last The last element to sort (when set to MCORE_INVALIDINDEX32, GetLength()-1 will be used).
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* @param cmp The compare function.
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*/
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MCORE_INLINE void Sort(uint32 first=0, uint32 last=MCORE_INVALIDINDEX32, CmpFunc cmp=StdCmp) { if (last==MCORE_INVALIDINDEX32) last=mLength-1; InnerSort(first, last, cmp); }
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/**
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* Performs a sort on a given part of the array.
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* @param first The first element to start the sorting at.
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* @param last The last element to end the sorting.
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* @param cmp The compare function.
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*/
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MCORE_INLINE void InnerSort(int32 first, int32 last, CmpFunc cmp) { if (first >= last) return; int32 split=Partition(first, last, cmp); InnerSort(first, split-1, cmp); InnerSort(split+1, last, cmp); }
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/**
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* Resize the array to a given size.
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* This does not mean an actual realloc will be made. This will only happen when the new length is bigger than the maxLength of the array.
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* @param newLength The new length the array should be.
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* @result returns false if the allocation/reallocation of the array failed
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*/
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bool Resize(uint32 newLength)
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{
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// check for growing or shrinking array
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if (newLength > mLength)
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{
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// growing array, construct empty elements at end of array
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uint32 oldLen = mLength;
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GrowExact(newLength);
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if (mData == nullptr)
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{
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return false;
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}
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for (uint32 i=oldLen; i<newLength; ++i)
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Construct(i);
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}
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else
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{
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// shrinking array, destruct elements at end of array
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for (uint32 i=newLength; i<mLength; ++i)
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Destruct(i);
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mLength = newLength;
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}
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return true;
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}
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/**
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* Move "numElements" elements starting from the source index, to the dest index.
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* Please note thate the array has to be large enough. You can't move data past the end of the array.
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* @param destIndex The destination index.
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* @param sourceIndex The source index, where the source elements start.
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* @param numElements The number of elements to move.
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*/
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MCORE_INLINE void MoveElements(uint32 destIndex, uint32 sourceIndex, uint32 numElements)
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{
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if (numElements > 0)
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MCore::MemMove(mData+destIndex, mData+sourceIndex, numElements * sizeof(T));
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}
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// operators
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bool operator==(const SmallArray<T>& other) const { if (mLength != other.mLength) return false; for (uint32 i=0; i<mLength; ++i) if (mData[i] != other.mData[i]) return false; return true; }
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SmallArray<T>& operator= (const SmallArray<T>& other) { if (&other != this) { Clear(); Grow(other.mLength); for (uint32 i=0; i<mLength; ++i) Construct(i, other.mData[i]); } return *this; }
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SmallArray<T>& operator= (SmallArray<T>&& other) { MCORE_ASSERT(&other != this); if (mData!=nullptr) MCore::Free(mData); mData=other.mData; mLength=other.mLength; other.mData=nullptr; other.mLength=0; return *this; }
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//SmallArray<T>& operator+ (const SmallArray<T>& other) const { SmallArray<T> newArray; newArray.Grow(mLength+other.mLength); uint32 i; for (i=0; i<GetLength(); ++i) newArray.Construct(i, mData[i]); uint32 j; for (j=0; j<other.GetLength(); ++j) newArray.Construct(i++, other.mData[j]); return newArray; }
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SmallArray<T>& operator+=(const T& other) { Add(other); return *this; }
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SmallArray<T>& operator+=(const SmallArray<T>& other) { Add(other); return *this; }
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MCORE_INLINE T& operator[](const uint32 index) { MCORE_ASSERT(index<mLength); return mData[index]; } // TODO: add safety assert to make sure the index is valid?
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MCORE_INLINE const T& operator[](const uint32 index) const { MCORE_ASSERT(index<mLength); return mData[index]; }
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private:
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T* mData; /**< The element data. */
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uint32 mLength; /**< The number of used elements in the array. */
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// private functions
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MCORE_INLINE void Grow(uint32 newLength) { mLength = newLength; Realloc( newLength ); }
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MCORE_INLINE void GrowExact(uint32 newLength) { mLength = newLength; Realloc( newLength ); }
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MCORE_INLINE uint32 AllocSize(uint32 num) { return num; }
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MCORE_INLINE void Alloc(uint32 num) { mData = (T*)MCore::Allocate(num * sizeof(T), MCORE_MEMCATEGORY_SMALLARRAY, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); }
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MCORE_INLINE void Realloc(uint32 newSize)
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{
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if (newSize == 0) { this->Free(); return; }
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if (mData)
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mData = (T*)MCore::Realloc(mData, newSize * sizeof(T), MCORE_MEMCATEGORY_SMALLARRAY, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE);
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else
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mData = (T*)MCore::Allocate(newSize * sizeof(T), MCORE_MEMCATEGORY_SMALLARRAY, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE);
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}
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MCORE_INLINE void Free() { mLength=0; if (mData) MCore::Free(mData); mData=nullptr; }
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MCORE_INLINE void Construct(uint32 index, const T& original) { ::new(mData+index) T(original); } // copy-construct an element at <index> which is a copy of <original>
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MCORE_INLINE void Construct(uint32 index) { ::new(mData+index) T; } // construct an element at place <index>
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MCORE_INLINE void Destruct(uint32 index)
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{
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#if (MCORE_COMPILER == MCORE_COMPILER_MSVC) // work around a compiler bug, marking this index parameter as unused
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MCORE_UNUSED(index);
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#endif
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(mData+index)->~T();
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} // destruct an element at <index>
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// partition part of array (for sorting)
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int32 Partition(int32 left, int32 right, CmpFunc cmp)
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{
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::MCore::Swap(mData[left], mData[ (left+right)>>1 ]);
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T& target = mData[right];
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int32 i = left-1;
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int32 j = right;
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bool neverQuit = true; // workaround to disable a "warning C4127: conditional expression is constant"
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while (neverQuit)
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{
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while (i < j) { if (cmp(mData[++i], target) >= 0) break; }
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while (j > i) { if (cmp(mData[--j], target) <= 0) break; }
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if (i >= j) break;
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::MCore::Swap(mData[i], mData[j]);
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}
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::MCore::Swap(mData[i], mData[right]);
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return i;
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}
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};
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} // namespace MCore
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