38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
// include the required headers
|
|
#include "StandardHeaders.h"
|
|
#include <AzCore/Math/Vector2.h>
|
|
#include <MCore/Source/AzCoreConversions.h>
|
|
|
|
|
|
namespace MCore
|
|
{
|
|
/**
|
|
* The class used to check differences between given objects. The differences are all represented as floats.
|
|
* This class can be useful in some specific algorithms used for optimizing data sets.
|
|
* Partial template specialization is used to calculate differences between custom object types.
|
|
* There is already support provided for a number of types, such as floats, ints and vectors.
|
|
*/
|
|
template <class T>
|
|
class Compare
|
|
{
|
|
public:
|
|
/**
|
|
* Check if two given values are close to eachother or not.
|
|
* @param a The first value.
|
|
* @param b The second value.
|
|
* @param threshold The maximum error threshold value.
|
|
* @note Partial template specialization MUST be used to define behavior for the given type.
|
|
*/
|
|
static MCORE_INLINE bool CheckIfIsClose(const T& a, const T& b, float threshold);
|
|
};
|
|
|
|
|
|
// include the inline code
|
|
#include "Compare.inl"
|
|
}
|