Files
o3de/Gems/EMotionFX/Code/MCore/Source/AttributeInt32.h
T
Benjamin Jillich a287b67b43 Removed ReadDataSize/ReadData() helpers for attributes
Used only by legacy binary file format

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
2021-07-26 09:57:01 +02:00

69 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// include the required headers
#include "StandardHeaders.h"
#include "Attribute.h"
#include "StringConversions.h"
#include <AzCore/Memory/Memory.h>
namespace MCore
{
/**
* The signed 32 bit integer attribute class.
* This attribute represents one signed int.
*/
class MCORE_API AttributeInt32
: public Attribute
{
AZ_CLASS_ALLOCATOR_DECL
friend class AttributeFactory;
public:
enum
{
TYPE_ID = 0x00000002
};
static AttributeInt32* Create(int32 value = 0);
// adjust values
MCORE_INLINE int32 GetValue() const { return mValue; }
MCORE_INLINE void SetValue(int32 value) { mValue = value; }
MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast<uint8*>(&mValue); }
MCORE_INLINE uint32 GetRawDataSize() const { return sizeof(int32); }
// overloaded from the attribute base class
Attribute* Clone() const override { return AttributeInt32::Create(mValue); }
const char* GetTypeString() const override { return "AttributeInt32"; }
bool InitFrom(const Attribute* other);
bool InitFromString(const AZStd::string& valueString) override
{
return AzFramework::StringFunc::LooksLikeInt(valueString.c_str(), &mValue);
}
bool ConvertToString(AZStd::string& outString) const override { outString = AZStd::string::format("%d", mValue); return true; }
uint32 GetClassSize() const override { return sizeof(AttributeInt32); }
uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_INTSPINNER; }
private:
int32 mValue; /**< The signed integer value. */
AttributeInt32()
: Attribute(TYPE_ID)
, mValue(0) {}
AttributeInt32(int32 value)
: Attribute(TYPE_ID)
, mValue(value) {}
~AttributeInt32() {}
};
} // namespace MCore