Files
o3de/Gems/EMotionFX/Code/MCore/Source/AttributeBool.h
T
Benjamin Jillich a287b67b43 Removed ReadDataSize/ReadData() helpers for attributes
Used only by legacy binary file format

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
2021-07-26 09:57:01 +02:00

68 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// include the required headers
#include "StandardHeaders.h"
#include "Attribute.h"
#include "StringConversions.h"
#include <AzCore/Memory/Memory.h>
namespace MCore
{
/**
* The boolean attribute class.
* This attribute represents one bool.
*/
class MCORE_API AttributeBool
: public Attribute
{
AZ_CLASS_ALLOCATOR_DECL
friend class AttributeFactory;
public:
enum
{
TYPE_ID = 0x00000004
};
static AttributeBool* Create(bool value = false);
// adjust values
MCORE_INLINE bool GetValue() const { return mValue; }
MCORE_INLINE void SetValue(bool value) { mValue = value; }
MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast<uint8*>(&mValue); }
MCORE_INLINE uint32 GetRawDataSize() const { return sizeof(bool); }
// overloaded from the attribute base class
Attribute* Clone() const override { return AttributeBool::Create(mValue); }
const char* GetTypeString() const override { return "AttributeBool"; }
bool InitFrom(const Attribute* other);
bool InitFromString(const AZStd::string& valueString) override
{
return AzFramework::StringFunc::LooksLikeBool(valueString.c_str(), &mValue);
}
bool ConvertToString(AZStd::string& outString) const override { outString = AZStd::string::format("%d", (mValue) ? 1 : 0); return true; }
uint32 GetClassSize() const override { return sizeof(AttributeBool); }
uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_CHECKBOX; }
private:
bool mValue; /**< The boolean value, false on default. */
AttributeBool()
: Attribute(TYPE_ID)
, mValue(false) {}
AttributeBool(bool value)
: Attribute(TYPE_ID)
, mValue(value) {}
~AttributeBool() {}
};
} // namespace MCore