1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
76 lines
2.8 KiB
C++
76 lines
2.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Public/Scene.h>
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#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzFramework/Entity/GameEntityContextBus.h>
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#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
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#include <Blast/BlastActor.h>
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#include <Components/BlastMeshDataComponent.h>
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#include <Family/ActorRenderManager.h>
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namespace Blast
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{
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ActorRenderManager::ActorRenderManager(
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AZ::Render::MeshFeatureProcessorInterface* meshFeatureProcessor, BlastMeshData* meshData, AZ::EntityId entityId,
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uint32_t chunkCount, const AZ::Vector3& scale)
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: m_meshData(meshData)
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, m_meshFeatureProcessor(meshFeatureProcessor)
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, m_chunkMeshHandles(chunkCount)
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, m_chunkActors(chunkCount, nullptr)
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, m_chunkCount(chunkCount)
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, m_scale(scale)
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{
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AZ::Render::MaterialComponentRequestBus::EventResult(
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m_materialMap, entityId, &AZ::Render::MaterialComponentRequests::GetMaterialOverrides);
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}
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void ActorRenderManager::OnActorCreated(const BlastActor& actor)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
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const AZStd::vector<uint32_t>& chunkIndices = actor.GetChunkIndices();
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for (uint32_t chunkId : chunkIndices)
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{
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m_chunkActors[chunkId] = &actor;
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m_chunkMeshHandles[chunkId] =
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m_meshFeatureProcessor->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_meshData->GetMeshAsset(chunkId) }, m_materialMap);
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}
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}
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void ActorRenderManager::OnActorDestroyed(const BlastActor& actor)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
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const AZStd::vector<uint32_t>& chunkIndices = actor.GetChunkIndices();
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for (uint32_t chunkId : chunkIndices)
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{
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m_meshFeatureProcessor->ReleaseMesh(m_chunkMeshHandles[chunkId]);
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m_chunkActors[chunkId] = nullptr;
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}
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}
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void ActorRenderManager::SyncMeshes()
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{
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// It is more natural to have chunk entities be transform children of rigid body entity,
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// however having them separate and manually synchronizing transform is more efficient.
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
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for (auto chunkId = 0u; chunkId < m_chunkCount; ++chunkId)
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{
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if (m_chunkActors[chunkId])
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{
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m_meshFeatureProcessor->SetTransform(m_chunkMeshHandles[chunkId], m_chunkActors[chunkId]->GetSimulatedBody()->GetTransform(), m_scale);
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}
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}
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}
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} // namespace Blast
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