38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <AzCore/Asset/AssetCommon.h>
|
|
|
|
namespace Blast
|
|
{
|
|
//! The product asset file from a .blast_slice file product asset file
|
|
class BlastSliceAsset final : public AZ::Data::AssetData
|
|
{
|
|
public:
|
|
AZ_RTTI(BlastSliceAsset, "{D04AAF07-EB12-4E50-8964-114A9B9C1FD1}", AZ::Data::AssetData);
|
|
AZ_CLASS_ALLOCATOR(BlastSliceAsset, AZ::SystemAllocator, 0);
|
|
|
|
BlastSliceAsset() = default;
|
|
~BlastSliceAsset() override = default;
|
|
|
|
void SetMeshIdList(const AZStd::vector<AZ::Data::AssetId>& meshAssetIdList);
|
|
const AZStd::vector<AZ::Data::AssetId>& GetMeshIdList() const;
|
|
|
|
void SetMaterialId(const AZ::Data::AssetId& materialAssetId);
|
|
const AZ::Data::AssetId& GetMaterialId() const;
|
|
|
|
static void Reflect(AZ::ReflectContext* context);
|
|
|
|
private:
|
|
AZStd::vector<AZ::Data::AssetId> m_meshAssetIdList;
|
|
AZ::Data::AssetId m_materialAssetId;
|
|
};
|
|
} // namespace Blast
|