Files
o3de/Gems/Blast/Code/Source/Asset/BlastSliceAsset.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

37 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
namespace Blast
{
//! The product asset file from a .blast_slice file product asset file
class BlastSliceAsset final : public AZ::Data::AssetData
{
public:
AZ_RTTI(BlastSliceAsset, "{D04AAF07-EB12-4E50-8964-114A9B9C1FD1}", AZ::Data::AssetData);
AZ_CLASS_ALLOCATOR(BlastSliceAsset, AZ::SystemAllocator, 0);
BlastSliceAsset() = default;
~BlastSliceAsset() override = default;
void SetMeshIdList(const AZStd::vector<AZ::Data::AssetId>& meshAssetIdList);
const AZStd::vector<AZ::Data::AssetId>& GetMeshIdList() const;
void SetMaterialId(const AZ::Data::AssetId& materialAssetId);
const AZ::Data::AssetId& GetMaterialId() const;
static void Reflect(AZ::ReflectContext* context);
private:
AZStd::vector<AZ::Data::AssetId> m_meshAssetIdList;
AZ::Data::AssetId m_materialAssetId;
};
} // namespace Blast