Logo
Explore Help
Sign In
birkeh/o3de
1
0
Fork 0
You've already forked o3de
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
fc2053fad9dbfdff14607fbc98aaa6baea5686ec
o3de/Gems/AtomLyIntegration/CommonFeatures/Assets
T
History
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00
..
Editor/Scripts/LegacyContentConversion
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
EnvHDRi
Add newlines to the end of all files
2021-04-23 09:43:40 -07:00
LevelAssets
Changing the default level to use 1024 shadowmaps instead of 2048, pcf instead of esm+pcf, and bifubic filtering instead of boundary search. This should make the default level more perfomant and it actuallly looks a little better. (#1273)
2021-06-11 14:39:53 -05:00
Objects
Removing this superflous data not used by engine
2021-06-15 15:30:21 -05:00
PostProcess
Initial commit
2021-03-08 14:30:57 -08:00
Textures
Integrating latest 47acbe8
2021-03-25 13:57:57 -07:00
Powered by Gitea Version: 1.26.4 Page: 104ms Template: 8ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API