1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
172 lines
6.2 KiB
C++
172 lines
6.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Source/Driller/Replica/ReplicaDataAggregatorConfigurationPanel.hxx>
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#include <Source/Driller/Replica/moc_ReplicaDataAggregatorConfigurationPanel.cpp>
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namespace Driller
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{
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////////////////////////////////////////////
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// ReplicaDataAggregatorConfigurationPanel
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////////////////////////////////////////////
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ReplicaDataAggregatorConfigurationPanel::ReplicaDataAggregatorConfigurationPanel(ReplicaDataConfigurationSettings& configurationSettings)
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: m_configurationSettings(configurationSettings)
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{
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setupUi(this);
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InitUI();
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connect(fpsSpinBox, SIGNAL(valueChanged(int)), SLOT(OnFPSChanged(int)));
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connect(unitSelector, SIGNAL(currentIndexChanged(int)), SLOT(OnTypeChanged(int)));
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connect(budgetSpinBox, SIGNAL(valueChanged(int)), SLOT(OnBudgetChanged(int)));
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m_changeTimer.setInterval(500);
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m_changeTimer.setSingleShot(true);
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connect(&m_changeTimer, SIGNAL(timeout()), SLOT(OnTimeout()));
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}
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ReplicaDataAggregatorConfigurationPanel::~ReplicaDataAggregatorConfigurationPanel()
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{
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}
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void ReplicaDataAggregatorConfigurationPanel::InitUI()
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{
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fpsSpinBox->setValue(m_configurationSettings.m_frameRate);
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for (unsigned int i = 0; i < static_cast<int>(ReplicaDataConfigurationSettings::CDT_Max); ++i)
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{
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switch (static_cast<ReplicaDataConfigurationSettings::ConfigurationDisplayType>(i))
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{
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case ReplicaDataConfigurationSettings::CDT_Frame:
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unitSelector->addItem("Bytes per Frame");
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break;
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case ReplicaDataConfigurationSettings::CDT_Second:
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unitSelector->addItem("Bytes per Second");
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break;
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case ReplicaDataConfigurationSettings::CDT_Minute:
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unitSelector->addItem("Bytes per Minute");
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break;
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default:
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unitSelector->addItem("???");
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AZ_Error("ReplicaDataAggregatorConfigurationPanel", false, "Unhandled unit given to ReplicaDataConfigurationSettings.");
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break;
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}
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}
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int displayConfiguration = static_cast<int>(m_configurationSettings.m_configurationDisplay);
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if (displayConfiguration >= 0 && displayConfiguration < static_cast<int>(ReplicaDataConfigurationSettings::CDT_Max))
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{
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unitSelector->setCurrentIndex(displayConfiguration);
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}
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DisplayTypeDescriptor();
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UpdateBudgetDisplay();
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}
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void ReplicaDataAggregatorConfigurationPanel::OnBudgetChanged(int value)
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{
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float budget = static_cast<float>(value);
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switch (m_configurationSettings.m_configurationDisplay)
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{
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case ReplicaDataConfigurationSettings::CDT_Frame:
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// Don't need to do anything on Seconds
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break;
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case ReplicaDataConfigurationSettings::CDT_Minute:
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budget = budget / 60.0f;
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// Fall through to the seconds.
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case ReplicaDataConfigurationSettings::CDT_Second:
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budget = budget / static_cast<float>(m_configurationSettings.m_frameRate);
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break;
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default:
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AZ_Error("ReplicaDataAggregatorConfigurationPanel", false, "Unknown configuraiton display given.");
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break;
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}
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m_configurationSettings.m_averageFrameBudget = static_cast<float>(budget);
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m_changeTimer.start();
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}
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void ReplicaDataAggregatorConfigurationPanel::OnTypeChanged(int type)
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{
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if (type >= 0 && type < static_cast<int>(ReplicaDataConfigurationSettings::CDT_Max))
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{
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m_configurationSettings.m_configurationDisplay = static_cast<ReplicaDataConfigurationSettings::ConfigurationDisplayType>(type);
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DisplayTypeDescriptor();
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UpdateBudgetDisplay();
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}
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}
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void ReplicaDataAggregatorConfigurationPanel::OnFPSChanged(int fps)
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{
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// We don't want the budget to change when we switch FPS
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// but we may need to update the value we actually store.
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// so we'll store the original value
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int budget = budgetSpinBox->value();
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m_configurationSettings.m_frameRate = fps;
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// Then fake setting that value to recalculate using the
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// new frame rate correctly.
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OnBudgetChanged(budget);
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}
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void ReplicaDataAggregatorConfigurationPanel::OnTimeout()
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{
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emit ConfigurationChanged();
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}
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void ReplicaDataAggregatorConfigurationPanel::DisplayTypeDescriptor()
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{
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switch (m_configurationSettings.m_configurationDisplay)
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{
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case ReplicaDataConfigurationSettings::CDT_Frame:
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unitLabel->setText("Frame");
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break;
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case ReplicaDataConfigurationSettings::CDT_Second:
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unitLabel->setText("Second");
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break;
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case ReplicaDataConfigurationSettings::CDT_Minute:
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unitLabel->setText("Minute");
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break;
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default:
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unitLabel->setText("???");
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AZ_Error("ReplicaDataAggregatorCOnfigurationPanel", false, "Unknown unit configuration.");
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}
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}
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void ReplicaDataAggregatorConfigurationPanel::UpdateBudgetDisplay()
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{
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float displayValue = m_configurationSettings.m_averageFrameBudget;
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switch (m_configurationSettings.m_configurationDisplay)
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{
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case ReplicaDataConfigurationSettings::CDT_Frame:
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// Frame is good as is.
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break;
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case ReplicaDataConfigurationSettings::CDT_Minute:
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// Multiply by 60 then let it fall through into the conversion to seconds.
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displayValue *= 60;
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case ReplicaDataConfigurationSettings::CDT_Second:
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// For seconds, multiply the average frame budget, by the frame rate.
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displayValue *= m_configurationSettings.m_frameRate;
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break;
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default:
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AZ_Error("ReplicaDataAggregationConfigurationPanel", false, "Unknown configuration type given.");
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}
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budgetSpinBox->setValue(static_cast<int>(displayValue));
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}
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#undef TOSTRING
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}
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