1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
187 lines
5.5 KiB
C++
187 lines
5.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <AzCore/Math/Vector2.h>
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#include <LyShine/Bus/UiTransformBus.h>
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#include <CryCommon/Cry_Color.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiTransform2dInterface
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: public AZ::ComponentBus
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{
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public: // types
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// Anchors members are always in range 0-1, they are normalized positions within the parent elements bounds
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struct Anchors
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{
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AZ_TYPE_INFO(Anchors, "{65D4346C-FB16-4CB0-9BDC-1185B122C4A9}")
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Anchors()
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: m_left(0.5f)
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, m_top(0.5f)
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, m_right(0.5f)
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, m_bottom(0.5f) {}
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Anchors(float left, float top, float right, float bottom)
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: m_left(left)
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, m_top(top)
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, m_right(right)
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, m_bottom(bottom) {}
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float m_left;
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float m_top;
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float m_right;
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float m_bottom;
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void UnitClamp()
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{
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m_left = FClamp(m_left, 0.0f, 1.0f);
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m_top = FClamp(m_top, 0.0f, 1.0f);
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m_right = FClamp(m_right, 0.0f, 1.0f);
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m_bottom = FClamp(m_bottom, 0.0f, 1.0f);
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}
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bool operator==(const Anchors& rhs) const
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{
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return (m_left == rhs.m_left &&
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m_right == rhs.m_right &&
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m_top == rhs.m_top &&
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m_bottom == rhs.m_bottom);
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}
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bool operator!=(const Anchors& rhs) const
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{
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return !(*this == rhs);
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}
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};
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// Offsets are in pixels or physical units and are offsets from the anchors
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// The left offset is the offset from the left anchor to the left edge of this UiElement
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struct Offsets
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{
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AZ_TYPE_INFO(Offsets, "{F681BA9D-245C-4630-B20E-05DD752FAD57}")
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Offsets()
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: m_left(-50)
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, m_top(-50)
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, m_right(50)
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, m_bottom(50) {}
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Offsets(float left, float top, float right, float bottom)
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: m_left(left)
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, m_top(top)
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, m_right(right)
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, m_bottom(bottom) {}
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float m_left;
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float m_top;
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float m_right;
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float m_bottom;
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Offsets& operator+=(const UiTransformInterface::RectPoints& rhs)
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{
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m_left += rhs.TopLeft().GetX();
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m_right += rhs.BottomRight().GetX();
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m_top += rhs.TopLeft().GetY();
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m_bottom += rhs.BottomRight().GetY();
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return *this;
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}
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Offsets operator+(const UiTransformInterface::RectPoints& rhs) const
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{
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Offsets result(*this);
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result.m_left += rhs.TopLeft().GetX();
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result.m_right += rhs.BottomRight().GetX();
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result.m_top += rhs.TopLeft().GetY();
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result.m_bottom += rhs.BottomRight().GetY();
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return result;
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}
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Offsets& operator+=(const AZ::Vector2& rhs)
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{
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m_left += rhs.GetX();
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m_right += rhs.GetX();
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m_top += rhs.GetY();
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m_bottom += rhs.GetY();
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return *this;
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}
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Offsets operator+(const AZ::Vector2& rhs) const
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{
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Offsets result(*this);
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result.m_left += rhs.GetX();
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result.m_right += rhs.GetX();
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result.m_top += rhs.GetY();
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result.m_bottom += rhs.GetY();
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return result;
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}
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bool operator==(const Offsets& rhs) const
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{
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return (m_left == rhs.m_left &&
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m_right == rhs.m_right &&
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m_top == rhs.m_top &&
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m_bottom == rhs.m_bottom);
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}
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bool operator!=(const Offsets& rhs) const
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{
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return !(*this == rhs);
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}
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};
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public: // member functions
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virtual ~UiTransform2dInterface() {}
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//! Get the anchors for the element
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virtual Anchors GetAnchors() = 0;
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//! Set the anchors for the element
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//! \param adjustOffsets If true the offsets are adjusted to keep the rect in the same position
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//! \param allowPush Only has effect if the anchors are invalid. If true changing an anchor
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// to overlap its opposite anchor, will move the opposite anchor
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virtual void SetAnchors(Anchors anchors, bool adjustOffsets, bool allowPush) = 0;
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//! Get the offsets for the element
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virtual Offsets GetOffsets() = 0;
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//! Set the offsets for the element
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virtual void SetOffsets(Offsets offsets) = 0;
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//! Set the pivot and adjust the offsets to stay in same place
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virtual void SetPivotAndAdjustOffsets(AZ::Vector2 pivot) = 0;
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//! Modify left and right offsets relative the element's anchors
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virtual void SetLocalWidth(float width) = 0;
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//! Get the height of the element based off it's offsets
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virtual float GetLocalWidth() = 0;
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//! Modify top and bottom offsets relative the element's anchors
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virtual void SetLocalHeight(float height) = 0;
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//! Get the height of the element based off it's offsets
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virtual float GetLocalHeight() = 0;
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiTransform2dInterface> UiTransform2dBus;
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