Files
o3de/Code/Editor/Util/GeometryUtil.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

28 lines
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Geometry utilities
#ifndef CRYINCLUDE_EDITOR_UTIL_GEOMETRYUTIL_H
#define CRYINCLUDE_EDITOR_UTIL_GEOMETRYUTIL_H
#pragma once
void ConvexHull2DGraham(std::vector<Vec3>& ptsOut, const std::vector<Vec3>& ptsIn);
//! Generates 2D convex hull from ptsIn using Andrew's algorithm.
SANDBOX_API void ConvexHull2DAndrew(std::vector<Vec3>& ptsOut, const std::vector<Vec3>& ptsIn);
//! Generates 2D convex hull from ptsIn
inline void ConvexHull2D(std::vector<Vec3>& ptsOut, const std::vector<Vec3>& ptsIn)
{
// [Mikko] Note: The convex hull calculation is bound by the sorting.
// The sort in Andrew's seems to be about 3-4x faster than Graham's--using Andrew's for now.
ConvexHull2DAndrew(ptsOut, ptsIn);
}
#endif // CRYINCLUDE_EDITOR_UTIL_GEOMETRYUTIL_H