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o3de/Gems/Vegetation/Code/Source/Editor/EditorSpawnerComponent.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
#include <Components/SpawnerComponent.h>
#include <Vegetation/Editor/EditorAreaComponentBase.h>
namespace Vegetation
{
class EditorSpawnerComponent
: public EditorAreaComponentBase<SpawnerComponent, SpawnerConfig>
{
public:
using DerivedClassType = EditorSpawnerComponent;
using BaseClassType = EditorAreaComponentBase<SpawnerComponent, SpawnerConfig>;
AZ_EDITOR_COMPONENT(EditorSpawnerComponent, EditorSpawnerComponentTypeId, BaseClassType);
static void Reflect(AZ::ReflectContext* context);
static constexpr const char* const s_categoryName = "Vegetation";
static constexpr const char* const s_componentName = "Vegetation Layer Spawner";
static constexpr const char* const s_componentDescription = "Creates dynamic vegetation in a specified area";
static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.png";
static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/vegetation/vegetation-layer-spawner";
};
}