Files
o3de/Gems/Vegetation/Code/Source/Editor/EditorLevelSettingsComponent.h
T
2021-03-08 14:30:57 -08:00

42 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <LmbrCentral/Component/EditorWrappedComponentBase.h>
#include <Components/LevelSettingsComponent.h>
namespace Vegetation
{
class EditorLevelSettingsComponent
: public LmbrCentral::EditorWrappedComponentBase<LevelSettingsComponent, LevelSettingsConfig>
{
public:
using BaseClassType = LmbrCentral::EditorWrappedComponentBase<LevelSettingsComponent, LevelSettingsConfig>;
AZ_EDITOR_COMPONENT(EditorLevelSettingsComponent, "{F2EF4820-88D1-41C3-BFB3-BAC3C7B494E3}", BaseClassType);
static void Reflect(AZ::ReflectContext* context);
static constexpr const char* const s_categoryName = "Vegetation";
static constexpr const char* const s_componentName = "Vegetation System Settings";
static constexpr const char* const s_componentDescription = "The vegetation system settings for this level/map.";
static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.png";
static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/vegetation/vegetation-system-settings";
private:
AZ::u32 ConfigurationChanged() override;
bool m_useEditorMaxInstanceProcessTimeMicroseconds = false;
int m_editorMaxInstanceProcessTimeMicroseconds = 33000;
};
} // namespace Vegetation