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o3de/Gems/PhysXSamples/Assets/Objects/SphereBot/r0-b_head.mtl
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2021-03-25 13:57:57 -07:00

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<Material MtlFlags="557312" DccMaterialHash="3663689797" vertModifType="0">
<SubMaterials>
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<Textures>
<Texture Map="Diffuse" File="textures/stylized grids/_dev_stucco.dds"/>
</Textures>
<PublicParams DissolveColor="1,1,1" EmittanceMapGamma="1" DissolveEdgeThickness="0" SSSIndex="0" DissolvePercentage="0" IndirectColor="0.25,0.25,0.25"/>
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<Textures>
<Texture Map="Diffuse" File="textures/stylized grids/_dev_gray_dark.dds"/>
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<PublicParams DissolveColor="1,1,1" EmittanceMapGamma="1" DissolveEdgeThickness="0" SSSIndex="0" DissolvePercentage="0" IndirectColor="0.25,0.25,0.25"/>
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<Material Name="_dev_Orange" MtlFlags="524416" DccMaterialHash="2540575413" Shader="Illum" GenMask="800080000003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%FX_DISSOLVE%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="0.9046613,0.55201149,0.057805438,1" Specular="0.32777813,0.32777813,0.32777813,0.078431375" Emittance="0.84687334,0.43415368,0.070360102,100" Opacity="1" Shininess="20" vertModifType="0" LayerAct="1">
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<Texture Map="Diffuse" File="textures/colors/_dev_orange_x32.dds"/>
</Textures>
<PublicParams DissolveColor="1,1,1" EmittanceMapGamma="1" DissolveEdgeThickness="0" SSSIndex="0" DissolvePercentage="0" IndirectColor="0.25,0.25,0.25"/>
</Material>
<Material Name="_dev_Grey_Light" MtlFlags="524416" DccMaterialHash="1426208173" Shader="Illum" GenMask="800080000003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%FX_DISSOLVE%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="0.83879912,0.83879912,0.83879912,1" Specular="0.052860651,0.052860651,0.052860651,0.39215693" Opacity="1" Shininess="100.00002" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="textures/stylized grids/_dev_gray_light.dds"/>
</Textures>
<PublicParams DissolveColor="1,1,1" EmittanceMapGamma="1" DissolveEdgeThickness="0" SSSIndex="0" DissolvePercentage="0" IndirectColor="0.25,0.25,0.25"/>
</Material>
<Material Name="_dev_Clay" MtlFlags="524416" DccMaterialHash="2244686949" Shader="Illum" GenMask="800080000003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%FX_DISSOLVE%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="0.83879912,0.83879912,0.83879912,1" Specular="0,0,0,0.58823532" Opacity="1" Shininess="150" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="textures/stylized grids/_dev_clay.dds"/>
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<PublicParams DissolveColor="1,1,1" EmittanceMapGamma="1" DissolveEdgeThickness="0" SSSIndex="0" DissolvePercentage="0" IndirectColor="0.25,0.25,0.25"/>
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<Texture Map="Diffuse" File="textures/colors/_dev_white_x32.dds"/>
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</Material>
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</Material>