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o3de/Gems/PhysX/Code/Tests/PhysXTestFixtures.cpp
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2021-04-07 14:03:29 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <PhysX_precompiled.h>
#include <Tests/PhysXTestFixtures.h>
#include <Tests/PhysXTestUtil.h>
#include <Tests/PhysXTestCommon.h>
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/Collision/CollisionEvents.h>
//hook in the test environments for Gem::PhysX.Tests
#include <PhysXTestEnvironment.h>
#if HAVE_BENCHMARK
#include <Benchmarks/PhysXBenchmarksCommon.h>
AZ_UNIT_TEST_HOOK(new PhysX::TestEnvironment, PhysX::Benchmarks::PhysXBenchmarkEnvironment)
#else
AZ_UNIT_TEST_HOOK(new PhysX::TestEnvironment)
#endif // HAVE_BENCHMARK
namespace PhysX
{
void PhysXDefaultWorldTest::SetUp()
{
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
AzPhysics::SceneConfiguration sceneConfiguration = physicsSystem->GetDefaultSceneConfiguration();
sceneConfiguration.m_sceneName = AzPhysics::DefaultPhysicsSceneName;
m_testSceneHandle = physicsSystem->AddScene(sceneConfiguration);
m_defaultScene = physicsSystem->GetScene(m_testSceneHandle);
}
Physics::DefaultWorldBus::Handler::BusConnect();
m_dummyTerrainComponentDescriptor = DummyTestTerrainComponent::CreateDescriptor();
}
void PhysXDefaultWorldTest::TearDown()
{
Physics::DefaultWorldBus::Handler::BusDisconnect();
m_defaultScene = nullptr;
m_dummyTerrainComponentDescriptor->ReleaseDescriptor();
m_dummyTerrainComponentDescriptor = nullptr;
//Clean up the Test scene
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
physicsSystem->RemoveScene(m_testSceneHandle);
}
m_testSceneHandle = AzPhysics::InvalidSceneHandle;
TestUtils::ResetPhysXSystem();
}
AzPhysics::SceneHandle PhysXDefaultWorldTest::GetDefaultSceneHandle() const
{
return m_testSceneHandle;
}
}